ConfigurationFiles.wiki
changeset 876 0977e2d2fdcd
parent 875 1da68c22bb10
child 877 64b2785dc598
equal deleted inserted replaced
875:1da68c22bb10 876:0977e2d2fdcd
   111 || color5 || #20bf00 ||
   111 || color5 || #20bf00 ||
   112 || color6 || #fe8b0e ||
   112 || color6 || #fe8b0e ||
   113 || color7 || #874b06 ||
   113 || color7 || #874b06 ||
   114 || color8 || #ffff01 ||
   114 || color8 || #ffff01 ||
   115 
   115 
   116 === {{{Binds}}} ===
   116 === {{{[Binds]}}} ===
   117 This section defines the global key bindings. They can be overwritten by teams.
   117 This section defines the global key bindings. They can be overwritten by teams.
   118 
   118 
   119 Each key binding is written in the form `action=keycode`, e.g. “`ammomenu=b`” for opening the ammo menu with the B key.
   119 Each key binding is written in the form `action=keycode`, e.g. “`ammomenu=b`” for opening the ammo menu with the B key.
   120 
   120 
   121 ==== Actions ====
   121 ==== Actions ====
   342 This section follows the same format as in `settings.ini`, with one addition: The key code `default` is used for using the default (global) key binding.
   342 This section follows the same format as in `settings.ini`, with one addition: The key code `default` is used for using the default (global) key binding.
   343 
   343 
   344 ==== Values ====
   344 ==== Values ====
   345 The special value “`default`” is for the default keybinding as specified in the game preferences.
   345 The special value “`default`” is for the default keybinding as specified in the game preferences.
   346 
   346 
   347 Regarding other keys: _TO BE WRITTEN_
   347 Regarding other keys: See [ConfigurationFiles#Binds].
   348 
   348 
   349 
   349 
   350 === {{{[Campaign%20<CAMPAIGN_NAME>]}}} ===
   350 === {{{[Campaign%20<CAMPAIGN_NAME>]}}} ===
   351 This section stores campaign variables which are stored and read by Lua scripts. Replace “`<CAMPAIGN_NAME>` with the folder name of the campaign. Example: The section for “A Classic Fairytale” would be “`[Campaign%20A_Classic_Fairytale]`”.
   351 This section stores campaign variables which are stored and read by Lua scripts. Replace “`<CAMPAIGN_NAME>` with the folder name of the campaign. Example: The section for “A Classic Fairytale” would be “`[Campaign%20A_Classic_Fairytale]`”.
   352 
   352