equal
deleted
inserted
replaced
18 <code lang="lua"> |
18 <code lang="lua"> |
19 function onGameInit() |
19 function onGameInit() |
20 MapGen = mgDrawn |
20 MapGen = mgDrawn |
21 TemplateFilter = 0 |
21 TemplateFilter = 0 |
22 |
22 |
|
23 -- Fill map with solid land |
23 for i = 200,2000,600 do |
24 for i = 200,2000,600 do |
24 AddPoint(1,i,63) |
25 AddPoint(1,i,63) |
25 AddPoint(4000,i) |
26 AddPoint(4000,i) |
26 end |
27 end |
|
28 |
|
29 -- Punch holes |
27 for i = 500,3500,1000 do |
30 for i = 500,3500,1000 do |
28 AddPoint(i,1000,63,true) |
31 AddPoint(i,1000,63,true) |
29 end |
32 end |
|
33 |
30 FlushPoints() |
34 FlushPoints() |
31 end |
35 end |
32 |
36 |
33 onPreviewInit = onGameInit |
37 onPreviewInit = onGameInit |
34 </code> |
38 </code> |