equal
deleted
inserted
replaced
122 |
122 |
123 If the gear state flag `gsttmpFlag` is set, it is a flake from a land spray, otherwise, it is a snowflake. |
123 If the gear state flag `gsttmpFlag` is set, it is a flake from a land spray, otherwise, it is a snowflake. |
124 |
124 |
125 ==== `gtFlame` ==== |
125 ==== `gtFlame` ==== |
126 A single flame. |
126 A single flame. |
127 |
127 In the main game, there are two kinds of flames: Sticky ones and non-sticky ones. Non-sticky ones will quickly burn through land and are guaranteed to be destroyed at the end of a turn. Sticky flames may live through multiple turns and burn very slowly through land. Sticky flames die based on time. |
128 TODO: Flame size. |
128 |
129 |
129 Sticky flames have the gear state flag `gsttmpFlag` set, non-sticky ones haven't. |
130 * `Pos`: Some unknown value between 0-32 (TODO) |
130 |
131 * `FlightTime`: If set to `0`, this flame can hurt hedgehogs even in mid-air. By default, the `FlightTime` is a non-zero value. |
131 * `Tag`: Current animation frame (0-32) |
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132 * `Health`: Size of the flame. Non-sticky flames starts at 5 (largest) and become smaller as they destroy land and damage gears. All flames die when they reach a health of 0. |
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133 * `FlightTime`: If set to `0`, this flame can damage hedgehogs and other gears even in mid-air. Otherwise, flames don't do damage while they are still falling. By default, the `FlightTime` is a huge non-zero value. |
132 * `Boom`: Damage and size of destroyed land (default: 2). Larger flames can cause more damage and destroy more land (three or four times as much) |
134 * `Boom`: Damage and size of destroyed land (default: 2). Larger flames can cause more damage and destroy more land (three or four times as much) |
133 |
135 |
134 ==== `gtGrave` ==== |
136 ==== `gtGrave` ==== |
135 A grave from a dead hedgehog. |
137 A grave from a dead hedgehog. |
136 |
138 |