equal
deleted
inserted
replaced
100 |
100 |
101 || *Identifier* || *Description (active state)* || |
101 || *Identifier* || *Description (active state)* || |
102 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || |
102 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || |
103 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. For target practice missions, not recommended for anything else. || |
103 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. For target practice missions, not recommended for anything else. || |
104 || `gfSwitchHog` || Free hog switching at turn start || |
104 || `gfSwitchHog` || Free hog switching at turn start || |
105 || `gfDivideTeams` || The teams will start at opposite sites of the terrain. Two clans maximum. || |
105 || `gfDivideTeams` || Each clan will start in its own side of the terrain || |
106 || `gfBorder` || An indestructible border is active around the map. || |
106 || `gfBorder` || An indestructible border is active around the map. || |
107 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || |
107 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || |
108 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || |
108 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || |
109 || `gfSolidLand` || The terrain is indestructible. || |
109 || `gfSolidLand` || The terrain is indestructible. || |
110 || `gfLowGravity` || The gravity is low. || |
110 || `gfLowGravity` || The gravity is low. || |