3 This is a list of available visual gear types, as of 0.9.23. |
3 This is a list of available visual gear types, as of 0.9.23. |
4 |
4 |
5 For a current list of the visual gear types look at `hedgewars/uTypes.pas` at |
5 For a current list of the visual gear types look at `hedgewars/uTypes.pas` at |
6 the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l115 |
6 the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l115 |
7 |
7 |
8 = List of visual gear types = |
8 == List of visual gear types == |
9 == Environment == |
9 === Environment === |
10 || *Variable name* || *Short description* || |
10 || *Variable name* || *Short description* || |
11 || `vgtFlake` || Theme flake || |
11 || `vgtFlake` || Theme flake || |
12 || `vgtChunk` || Theme chunk (spawns when blowing up land) || |
12 || `vgtChunk` || Theme chunk (spawns when blowing up land) || |
13 || `vgtCloud` || Cloud || |
13 || `vgtCloud` || Cloud || |
14 || `vgtDust` || Dust cloud (e.g. of mudball) || |
14 || `vgtDust` || Dust cloud (e.g. of mudball) || |
18 || `vgtSteam` || Steam cloud (when fire hits water) || |
18 || `vgtSteam` || Steam cloud (when fire hits water) || |
19 || `vgtFire` || Small decorative/harmless flame || |
19 || `vgtFire` || Small decorative/harmless flame || |
20 || `vgtSmoke` || Gray smoke cloud || |
20 || `vgtSmoke` || Gray smoke cloud || |
21 || `vgtSmokeWhite` || White smoke cloud || |
21 || `vgtSmokeWhite` || White smoke cloud || |
22 |
22 |
23 == Explosion == |
23 === Explosion === |
24 || *Variable name* || *Short description* || |
24 || *Variable name* || *Short description* || |
25 || `vgtExplosion` || Small explosion (complete animation) || |
25 || `vgtExplosion` || Small explosion (complete animation) || |
26 || `vgtBigExplosion` || Big explosion (complete animation which also makes screen shake) || |
26 || `vgtBigExplosion` || Big explosion (complete animation which also makes screen shake) || |
27 || `vgtExplPart` || Small explosion particle, part of explosion animation || |
27 || `vgtExplPart` || Small explosion particle, part of explosion animation || |
28 || `vgtExplPart2` || Another small explosion particle, part of explosion animation || |
28 || `vgtExplPart2` || Another small explosion particle, part of explosion animation || |
29 || `vgtSmokeRing` || Smoke ring, part of explosion animation || |
29 || `vgtSmokeRing` || Smoke ring, part of explosion animation || |
30 |
30 |
31 == Weapons and projectiles == |
31 === Weapons and projectiles === |
32 || *Variable name* || *Short description* || |
32 || *Variable name* || *Short description* || |
33 || `vgtNote` || Piano note || |
33 || `vgtNote` || Piano note || |
34 || `vgtBeeTrace` || Random colored flower (bee particle) || |
34 || `vgtBeeTrace` || Random colored flower (bee particle) || |
35 || `vgtEgg` || Broken egg shell particle || |
35 || `vgtEgg` || Broken egg shell particle || |
36 || `vgtFeather` || Birdy's feather || |
36 || `vgtFeather` || Birdy's feather || |
38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || |
38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || |
39 || `vgtShell` || Bullet shell || |
39 || `vgtShell` || Bullet shell || |
40 || `vgtBulletHit` || Bullet impact animation || |
40 || `vgtBulletHit` || Bullet impact animation || |
41 || `vgtStraightShot` || Shot line from firearms like Desert Eagle. Also used to render arbitrary sprites like the “+” particles for gaining health || |
41 || `vgtStraightShot` || Shot line from firearms like Desert Eagle. Also used to render arbitrary sprites like the “+” particles for gaining health || |
42 |
42 |
43 == HUD == |
43 === HUD === |
44 || *Variable name* || *Short description* || |
44 || *Variable name* || *Short description* || |
45 || `vgtCircle` || Simple circle. Highly configurable! || |
45 || `vgtCircle` || Simple circle. Highly configurable! || |
46 || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game || |
46 || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game || |
47 || `vgtNoPlaceWarn` || Overlay when the placement of something failed || |
47 || `vgtNoPlaceWarn` || Overlay when the placement of something failed || |
48 || `vgtAmmo` || Briefly displays an ammo icon. Appears when collecting a crate || |
48 || `vgtAmmo` || Briefly displays an ammo icon. Appears when collecting a crate || |
49 || `vgtSmoothWindBar` || Changes the wind bar smoothly || |
49 || `vgtSmoothWindBar` || Changes the wind bar smoothly || |
50 || `vgtHealthTag` || ??? || |
50 || `vgtHealthTag` || ??? || |
51 || `vgtTeamHealthSorter` || ??? || |
51 || `vgtTeamHealthSorter` || ??? || |
52 || `vgtSpeechBubble` || ??? || |
52 || `vgtSpeechBubble` || ??? || |
53 |
53 |
54 == Misc. == |
54 === Misc. === |
55 || *Variable name* || *Short description* || |
55 || *Variable name* || *Short description* || |
56 || `vgtLineTrail` || ??? || |
56 || `vgtLineTrail` || ??? || |
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57 |
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58 == Detailed visual gear reference == |
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59 Here you will find more detailed attribute references for the visual gears. This section is still under construction! |
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60 |
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61 == `vgtCircle` == |
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62 A simple circle. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity. |
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63 |
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64 * `dX`: Minimum opacity (0-255) |
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65 * `dY`: Maximum opacity (0-255) |
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66 * `FrameTicks`: ??? |
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67 * `State`: Radius |
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68 * `Timer`: Thickness |
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69 |
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70 == `vgtAmmo` == |
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71 Displays an ammo icon. |
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72 |
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73 * `State`: [AmmoType] ID of ammo to display |