ConfigurationFiles.wiki
changeset 672 11a785201118
parent 671 f99b16de1060
child 673 88dbc26b8edf
equal deleted inserted replaced
671:f99b16de1060 672:11a785201118
    71 _List of weapon settings as key-value pairs, each with a string name and integer value_
    71 _List of weapon settings as key-value pairs, each with a string name and integer value_
    72 
    72 
    73 || *Setting* || *Type* || *Description* ||
    73 || *Setting* || *Type* || *Description* ||
    74 || Default=93919...11101 || Integer || Which weapons are allowed in the default mode ||
    74 || Default=93919...11101 || Integer || Which weapons are allowed in the default mode ||
    75 
    75 
    76 = `schemes.ini` =
    76 = `settings.ini` =
    77 
    77 Various Hedgewars settings.
    78 == {{{[schemes]}}} ==
    78 
    79 _List of custom scheme settings as key-value pairs, each with a key of "index number of scheme backslash setting name"_
    79 == `[Binds]` ==
    80 
    80 This section defines the global key bindings. They can be overwritten by teams.
    81 || *Setting* || *Type* || *Description* ||
    81 
    82 || size=1 || Integer || Number of custom scheme settings ||
    82 Each key binding is written in the form `action=keycode`, e.g. “`ammomenu=b`” for opening the ammo menu with the B key.
    83 || 1\name=new || String || Name of scheme ||
    83 
    84 || 1\fortsmode=false || Boolean || If forts are enabled ||
    84 === Actions ===
    85 || 1\divteams=false || Boolean || If teams start at the opposite side of the terrain ||
       
    86 || 1\solidland=false || Boolean || If land is indestructible ||
       
    87 || 1\border=false || Boolean || If an insestructible border is added around the map ||
       
    88 || 1\lowgrav=false || Boolean || If gravity is lowered ||
       
    89 || 1\laser=false || Boolean || If aiming is assisted with laser sights ||
       
    90 || 1\invulnerability=false || Boolean || If hogs have a personal forcefield ||
       
    91 || 1\resethealth=false || Boolean || If living hogs' health is reset to 100 at end of round ||
       
    92 || 1\vampiric=false || Boolean || If hogs gain life equal to 80 percent of the damage they deal ||
       
    93 || 1\karma=false || Boolean || If hogs lose life equal to the damage they deal ||
       
    94 || 1\artillery=false || Boolean || If hogs are unable to move ||
       
    95 || 1\randomorder=true || Boolean || If turn order is generated randomly ||
       
    96 || 1\king=false || Boolean || If a chess-like king is used ||
       
    97 || 1\placehog=false || Boolean || If players take turns placing their hogs before the start of a game ||
       
    98 || 1\sharedammo=false || Boolean || If ammo is shared between all teams of the same color ||
       
    99 || 1\disablegirders=false || Boolean || If girders are removed from randomly-generated maps ||
       
   100 || 1\disablelandobjects=false || Boolean || If land objects are removed from randomly-generated maps ||
       
   101 || 1\aisurvival=false || Boolean || If AI hogs respawn on death ||
       
   102 || 1\infattack=false || Boolean || If hogs can attack an unlimited number of times each turn ||
       
   103 || 1\resetweps=false || Boolean || If weapons are reset at end of each turn ||
       
   104 || 1\perhogammo=false || Boolean || If each hog has seperate ammo ||
       
   105 || 1\disablewind=false || Boolean || If wind is disabled ||
       
   106 || 1\morewind=false || Boolean || If wind is much stronger then usually ||
       
   107 || 1\tagteam=false || Boolean || If players in a team share time on each turn ||
       
   108 || 1\bottomborder=false || Boolean || If an indestructible border is added at the bottom of the map ||
       
   109 || 1\damagefactor=100 || Integer || Percentage of damage dealt ||
       
   110 || 1\turntime=45 || Integer || Maximum time in seconds of each turn ||
       
   111 || 1\health=100 || Integer || The initial health of the hogs ||
       
   112 || 1\suddendeath=15 || Integer || Turns before "Sudden Death" mode begins ||
       
   113 || 1\caseprobability=5 || Integer || Number of turns between cases drops ||
       
   114 || 1\minestime=3 || Integer || Seconds before mines explode ||
       
   115 || 1\minesnum=4 || Integer || Number of mines on a level ||
       
   116 || 1\minedudpct=0 || Integer || Percentage chance of each mine being a dud ||
       
   117 || 1\explosives=2 || Integer || Number of explosives on a level ||
       
   118 || 1\healthprobability=35 || Integer || Percentage chance of each crate being a health crate ||
       
   119 || 1\healthcaseamount=25 || Integer || Amount of life restored by each health crate ||
       
   120 || 1\waterrise=47 || Integer || Number of pixels the water rises each turn in "Sudden Death" mode ||
       
   121 || 1\healthdecrease=5 || Integer || Damage dealth each turn to hogs in water during "Sudden Death" mode ||
       
   122 || 1\ropepct=100 || Integer || Maximum length of rope as a percentage ||
       
   123 || 1\getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage ||
       
   124 || 1\worldedge=0 || Integer || Type of world edges at the left and right side. `0` for no edge (default), `1` for wrap-around, `2` for bouncy edges, `3` for ocean. ||
       
   125 || 1\scriptparam="" || String || 0.9.21: Script parameter, this is read by scripts. Can have any arbitrary srting value, the meaning of this value depends on the script used. ||
       
   126 
       
   127 = `TeamName.hwt` =
       
   128 These files are found in the `Teams` directory and contain the team settings, one file per team.
       
   129 
       
   130 == {{{[Team]}}} ==
       
   131 _General team settings_
       
   132 
       
   133 || *Setting* || *Type* || *Description* ||
       
   134 || Name=!TeamName || String || Name of team ||
       
   135 || Grave=Statue || String || Type of grave created when hog dies ||
       
   136 || Fort=Plane || String || Type of fort if Forts Mode is enabled ||
       
   137 || Voicepack=Default || String || Sounds used for hog voice ||
       
   138 || Flag=hedgewars || String || Name of flag (flag file name without suffix). This is ignored for AI teams; their flags will always be based on their difficulty level ||
       
   139 || Difficulty=0 || Integer || Diffuculty of AI (1-5, 1 = most difficult), or human if 0 ||
       
   140 || Rounds=0 || Integer || Number of rounds played with team _(Currently unused)_ ||
       
   141 || Wins=0 || Integer || Number of rounds won with team _(Currently unused)_ ||
       
   142 || !CampaignProgress=0 || Integer || Campain progress using team as a percentage _(Currently unused)_ ||
       
   143 
       
   144 == {{{[Hedgehog0]}}} - {{{[Hedgehog7]}}} ==
       
   145 _8 sections, one per hedgehog of the team_
       
   146 
       
   147 || *Setting* || *Type* || *Description* ||
       
   148 || Name=Hedgehog Name || String || Name of hog ||
       
   149 || Hat=!NoHat || String || Type of hat used by hog ||
       
   150 || Rounds=0 || Integer || Number of rounds played with hog _(Currently unused)_ ||
       
   151 || Kills=0 || Integer || Kills comitted by hog _(Currently unused)_ ||
       
   152 || Deaths=0 || Integer || Deaths experienced by hog _(Currently unused)_ ||
       
   153 || Suicides=0 || Integer || Suicides comitted by hog _(Currently unused)_ ||
       
   154 
       
   155 == {{{[Binds]}}} ==
       
   156 _Key bindings of the team._
       
   157 
       
   158 || *Setting* || *Description* ||
    85 || *Setting* || *Description* ||
   159 || %2Bup || Up ||
    86 || %2Bup || Up ||
   160 || %2Bleft || Left ||
    87 || %2Bleft || Left ||
   161 || %2Bright || Right ||
    88 || %2Bright || Right ||
   162 || %2Bdown || Down ||
    89 || %2Bdown || Down ||
   202 || capture || Take screenshot ||
   129 || capture || Take screenshot ||
   203 || %2Bspeedup || Increase demo replay speed ||
   130 || %2Bspeedup || Increase demo replay speed ||
   204 || rotmask || Cycle tags above hedgehogs ||
   131 || rotmask || Cycle tags above hedgehogs ||
   205 || record || Record video ||
   132 || record || Record video ||
   206 
   133 
       
   134 === Key codes ===
       
   135 ==== Keyboard ====
       
   136 Keyboard names are based on the [https://wiki.libsdl.org/SDL_Scancode SDL scancode].
       
   137 
       
   138 The key name is constructed as follows:
       
   139 
       
   140 * Take the name from the “Key Name” column of the aforementioned webpage
       
   141 * Convert it to lower-case
       
   142 * Replace spaces with underscores
       
   143 
       
   144 Examples:
       
   145 
       
   146 || *Code* || Description ||
       
   147 || `a` || A ||
       
   148 || `f1` || F1 ||
       
   149 || `shift_left` || Left shift key ||
       
   150 || `space` || Space bar ||
       
   151 || `tab` || Tabulator ||
       
   152 
       
   153 
       
   154 ==== Mouse ====
       
   155 The codes for the mouse are as follows:
       
   156 
       
   157 || *Code* || Description ||
       
   158 || `mousel` || Left mouse button ||
       
   159 || `mousem` || Middle mouse button ||
       
   160 || `mouser` || Right mouse button ||
       
   161 || `wheelup` || Mouse wheel up ||
       
   162 || `wheeldown` || Mouse wheel down ||
       
   163 
       
   164 ==== Controller/Gamepad/Joystick ====
       
   165 Controllers, gamepads and joysticks are written in a somewhat cryptic syntax.
       
   166 
       
   167 ===== Buttons =====
       
   168 
       
   169 Syntax: `jJbB`
       
   170 
       
   171 * `J`: Controller ID beginning with 0
       
   172 * `A`: Button ID beginning with 0
       
   173 
       
   174 Examples:
       
   175 || *Code* || Description ||
       
   176 || `j0b0` || First controller, first button ||
       
   177 || `j0b1` || First controller, second button ||
       
   178 || `j1b2` || Second controller, third button ||
       
   179 
       
   180 ===== Axis =====
       
   181 
       
   182 Syntax: `jJaAD`
       
   183 
       
   184 * `J`: Controller ID beginning with 0
       
   185 * `A`: Axis 
       
   186 * `D`: Axis direction. One of the following letters:
       
   187     * `u`: positive (“up”)
       
   188     * `d`: negative (“down”)
       
   189 
       
   190 Examples:
       
   191 
       
   192 || *Code* || Description ||
       
   193 || `j0a0u` || First controller, first axis up ||
       
   194 || `j0a1d` || First controller, second axis down ||
       
   195 || `j1a1d` || Second controller, second axis down ||
       
   196 
       
   197 ===== Hat/D-pad =====
       
   198 
       
   199 Syntax: `jJhHD`
       
   200 
       
   201 * `J`: Controller ID beginning with 0
       
   202 * `A`: D-pad ID 
       
   203 * `D`: Direction, it is one of 4 letters:
       
   204     * `u`: up
       
   205     * `r`: right
       
   206     * `d`: down
       
   207     * `l`: left
       
   208 
       
   209 
       
   210 Examples:
       
   211 || *Code* || Description ||
       
   212 || `j0h0u` || First controller, first D-pad up ||
       
   213 || `j0h1l` || First controller, second D-pad left ||
       
   214 || `j1h1r` || Second controller, second D-pad right ||
       
   215 
       
   216 == (other sections)
       
   217 
       
   218 _To be written …_
       
   219 
       
   220 = `schemes.ini` =
       
   221 
       
   222 == {{{[schemes]}}} ==
       
   223 _List of custom scheme settings as key-value pairs, each with a key of "index number of scheme backslash setting name"_
       
   224 
       
   225 || *Setting* || *Type* || *Description* ||
       
   226 || size=1 || Integer || Number of custom scheme settings ||
       
   227 || 1\name=new || String || Name of scheme ||
       
   228 || 1\fortsmode=false || Boolean || If forts are enabled ||
       
   229 || 1\divteams=false || Boolean || If teams start at the opposite side of the terrain ||
       
   230 || 1\solidland=false || Boolean || If land is indestructible ||
       
   231 || 1\border=false || Boolean || If an insestructible border is added around the map ||
       
   232 || 1\lowgrav=false || Boolean || If gravity is lowered ||
       
   233 || 1\laser=false || Boolean || If aiming is assisted with laser sights ||
       
   234 || 1\invulnerability=false || Boolean || If hogs have a personal forcefield ||
       
   235 || 1\resethealth=false || Boolean || If living hogs' health is reset to 100 at end of round ||
       
   236 || 1\vampiric=false || Boolean || If hogs gain life equal to 80 percent of the damage they deal ||
       
   237 || 1\karma=false || Boolean || If hogs lose life equal to the damage they deal ||
       
   238 || 1\artillery=false || Boolean || If hogs are unable to move ||
       
   239 || 1\randomorder=true || Boolean || If turn order is generated randomly ||
       
   240 || 1\king=false || Boolean || If a chess-like king is used ||
       
   241 || 1\placehog=false || Boolean || If players take turns placing their hogs before the start of a game ||
       
   242 || 1\sharedammo=false || Boolean || If ammo is shared between all teams of the same color ||
       
   243 || 1\disablegirders=false || Boolean || If girders are removed from randomly-generated maps ||
       
   244 || 1\disablelandobjects=false || Boolean || If land objects are removed from randomly-generated maps ||
       
   245 || 1\aisurvival=false || Boolean || If AI hogs respawn on death ||
       
   246 || 1\infattack=false || Boolean || If hogs can attack an unlimited number of times each turn ||
       
   247 || 1\resetweps=false || Boolean || If weapons are reset at end of each turn ||
       
   248 || 1\perhogammo=false || Boolean || If each hog has seperate ammo ||
       
   249 || 1\disablewind=false || Boolean || If wind is disabled ||
       
   250 || 1\morewind=false || Boolean || If wind is much stronger then usually ||
       
   251 || 1\tagteam=false || Boolean || If players in a team share time on each turn ||
       
   252 || 1\bottomborder=false || Boolean || If an indestructible border is added at the bottom of the map ||
       
   253 || 1\damagefactor=100 || Integer || Percentage of damage dealt ||
       
   254 || 1\turntime=45 || Integer || Maximum time in seconds of each turn ||
       
   255 || 1\health=100 || Integer || The initial health of the hogs ||
       
   256 || 1\suddendeath=15 || Integer || Turns before "Sudden Death" mode begins ||
       
   257 || 1\caseprobability=5 || Integer || Number of turns between cases drops ||
       
   258 || 1\minestime=3 || Integer || Seconds before mines explode ||
       
   259 || 1\minesnum=4 || Integer || Number of mines on a level ||
       
   260 || 1\minedudpct=0 || Integer || Percentage chance of each mine being a dud ||
       
   261 || 1\explosives=2 || Integer || Number of explosives on a level ||
       
   262 || 1\healthprobability=35 || Integer || Percentage chance of each crate being a health crate ||
       
   263 || 1\healthcaseamount=25 || Integer || Amount of life restored by each health crate ||
       
   264 || 1\waterrise=47 || Integer || Number of pixels the water rises each turn in "Sudden Death" mode ||
       
   265 || 1\healthdecrease=5 || Integer || Damage dealth each turn to hogs in water during "Sudden Death" mode ||
       
   266 || 1\ropepct=100 || Integer || Maximum length of rope as a percentage ||
       
   267 || 1\getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage ||
       
   268 || 1\worldedge=0 || Integer || Type of world edges at the left and right side. `0` for no edge (default), `1` for wrap-around, `2` for bouncy edges, `3` for ocean. ||
       
   269 || 1\scriptparam="" || String || 0.9.21: Script parameter, this is read by scripts. Can have any arbitrary srting value, the meaning of this value depends on the script used. ||
       
   270 
       
   271 = `TeamName.hwt` =
       
   272 These files are found in the `Teams` directory and contain the team settings, one file per team.
       
   273 
       
   274 == {{{[Team]}}} ==
       
   275 _General team settings_
       
   276 
       
   277 || *Setting* || *Type* || *Description* ||
       
   278 || Name=!TeamName || String || Name of team ||
       
   279 || Grave=Statue || String || Type of grave created when hog dies ||
       
   280 || Fort=Plane || String || Type of fort if Forts Mode is enabled ||
       
   281 || Voicepack=Default || String || Sounds used for hog voice ||
       
   282 || Flag=hedgewars || String || Name of flag (flag file name without suffix). This is ignored for AI teams; their flags will always be based on their difficulty level ||
       
   283 || Difficulty=0 || Integer || Diffuculty of AI (1-5, 1 = most difficult), or human if 0 ||
       
   284 || Rounds=0 || Integer || Number of rounds played with team _(Currently unused)_ ||
       
   285 || Wins=0 || Integer || Number of rounds won with team _(Currently unused)_ ||
       
   286 || !CampaignProgress=0 || Integer || Campain progress using team as a percentage _(Currently unused)_ ||
       
   287 
       
   288 == {{{[Hedgehog0]}}} - {{{[Hedgehog7]}}} ==
       
   289 _8 sections, one per hedgehog of the team_
       
   290 
       
   291 || *Setting* || *Type* || *Description* ||
       
   292 || Name=Hedgehog Name || String || Name of hog ||
       
   293 || Hat=!NoHat || String || Type of hat used by hog ||
       
   294 || Rounds=0 || Integer || Number of rounds played with hog _(Currently unused)_ ||
       
   295 || Kills=0 || Integer || Kills comitted by hog _(Currently unused)_ ||
       
   296 || Deaths=0 || Integer || Deaths experienced by hog _(Currently unused)_ ||
       
   297 || Suicides=0 || Integer || Suicides comitted by hog _(Currently unused)_ ||
       
   298 
       
   299 == {{{[Binds]}}} ==
       
   300 Key bindings of the team. Teams can optionally overwrite the global key bindings or leave everything at default.
       
   301 
       
   302 This section follows the same format as in `settings.ini`, with one addition: The key code `default` is used for using the default (global) key binding.
       
   303 
   207 === Values ===
   304 === Values ===
   208 The special value “`default`” is for the default keybinding as specified in the game preferences.
   305 The special value “`default`” is for the default keybinding as specified in the game preferences.
   209 
   306 
   210 Regarding other keys: _TO BE WRITTEN_
   307 Regarding other keys: _TO BE WRITTEN_
   211 
   308