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1 #summary Pascal syntax rules |
1 #summary Hedgewars-specific Pascal syntax rules |
2 |
2 |
3 When programming in Pascal for Hedgewars, we have two rules which must be |
3 = Hedgewars-specific Pascal syntax rules = |
4 always obeyed. This is because of our tool `pas2c` which doesn't fully |
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5 understand Pascal yet. If these rules are broken, `pas2c` will fail to |
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6 operate. |
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7 |
4 |
8 == Two Pascal rules for pas2C == |
5 When programming in Pascal for Hedgewars, we have two rules which must be always obeyed. This is because of our tool `pas2c` which doesn't fully understand Pascal yet. If these rules are broken, `pas2c` will fail to operate. |
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6 |
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7 == Pascal rules for `pas2c` == |
9 |
8 |
10 # Never use `not` without brackets |
9 # Never use `not` without brackets |
11 # Never use `in` with numerals |
10 # Never use `in` with numerals |
12 |
11 |
13 === Examples === |
12 === Examples === |
14 |
13 |
15 Forbidden: |
14 Forbidden: |
16 |
15 |
17 `if a in [1, 2] then` |
16 `if a in [1, 2] then` |
18 |
17 |
19 Allowed: |
18 Allowed: |
20 |
19 |
21 `if a in [sprBubble, sprAmGirder] then` |
20 `if a in [sprBubble, sprAmGirder] then` |
22 |
21 |
23 Forbidden: |
22 Forbidden: |
24 |
23 |
25 `if not isExploded then` |
24 `if not isExploded then` |
26 |
25 |
27 Allowed: |
26 Allowed: |
28 |
27 |
29 `if not (isExploded) then` |
28 `if not (isExploded) then` |
30 |
29 |
31 Allowed |
30 Allowed |
32 |
31 |
33 `if isExploded <> true then` |
32 `if isExploded <> true then` |