equal
deleted
inserted
replaced
1083 -- clears input mask, allowing player to take actions |
1083 -- clears input mask, allowing player to take actions |
1084 SetInputMask(0xFFFFFFFF) |
1084 SetInputMask(0xFFFFFFFF) |
1085 </code> |
1085 </code> |
1086 *Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping. |
1086 *Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping. |
1087 |
1087 |
|
1088 *Note*: This function is used internally in the Animate [LuaLibraries library]. |
|
1089 |
1088 See also [GearMessages]. |
1090 See also [GearMessages]. |
1089 |
1091 |
1090 ==== <tt>!GetInputMask()</tt> ==== |
1092 ==== <tt>!GetInputMask()</tt> ==== |
1091 Returns the current input mask of the player. |
1093 Returns the current input mask of the player. |
1092 |
1094 |