equal
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84 * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead |
84 * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead |
85 * `State`: Number to display |
85 * `State`: Number to display |
86 * `Timer`: Expiration timer |
86 * `Timer`: Expiration timer |
87 |
87 |
88 == `vgtSmallDamageTag` == |
88 == `vgtSmallDamageTag` == |
|
89 NOTE: Due to a bug, this cannot currently be used in Lua scripts. |
|
90 |
89 Damage indicator, displays a damage value. Looks similar to `vgtHealthTag`, but is smaller. |
91 Damage indicator, displays a damage value. Looks similar to `vgtHealthTag`, but is smaller. |
90 |
92 |
91 The parameters are the saem as for `vgtHealthTag`. |
93 The parameters are the same as for `vgtHealthTag`. |
92 |
94 |
93 == `vgtSpeechBubble` == |
95 == `vgtSpeechBubble` == |
94 Displays a speech bubble with text. In Lua, you cannot change the text after this has been created. Use `HogSay` in Lua to spawn a speech bobble properly. |
96 Displays a speech bubble with text. In Lua, you cannot change the text after this has been created. Use `HogSay` in Lua to spawn a speech bobble properly. |
95 |
97 |
96 * `Frame`: ID of the gear to which the speech bubble belongs |
98 * `Frame`: ID of the gear to which the speech bubble belongs |