VisualGearTypes.wiki
changeset 1163 1893051766fe
parent 1162 f42906890b68
child 1164 3885b13d8ec8
equal deleted inserted replaced
1162:f42906890b68 1163:1893051766fe
     1 #summary List of all visual gear types
     1 #summary List of all visual gear types
     2 
     2 
     3 This is a list of available visual gear types.
     3 This is a list of available visual gear types, as of 0.9.23.
     4 
     4 
     5 For a current list of the visual gear types look at `hedgewars/uTypes.pas` at
     5 For a current list of the visual gear types look at `hedgewars/uTypes.pas` at
     6 the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l112
     6 the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l115
     7 
     7 
     8 = List of visual gear types =
     8 = List of visual gear types =
     9 == Environment ==
     9 == Environment ==
    10 || *Variable name* || *Short description* ||
    10 || *Variable name* || *Short description* ||
    11 || `vgtFlake` || Theme flake ||
    11 || `vgtFlake` || Theme flake ||
    29 || `vgtSmokeRing` || Smoke ring, part of explosion animation ||
    29 || `vgtSmokeRing` || Smoke ring, part of explosion animation ||
    30 
    30 
    31 == Weapons and projectiles ==
    31 == Weapons and projectiles ==
    32 || *Variable name* || *Short description* ||
    32 || *Variable name* || *Short description* ||
    33 || `vgtNote` || Piano note ||
    33 || `vgtNote` || Piano note ||
    34 || `vgtBeeTrace` || Particles from bee, random colored flower ||
    34 || `vgtBeeTrace` || Random colored flower (bee particle) ||
    35 || `vgtEgg` || Broken egg shell particle ||
    35 || `vgtEgg` || Broken egg shell particle ||
    36 || `vgtFeather` || Birdy feather ||
    36 || `vgtFeather` || Birdy's feather ||
    37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar ||
    37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar ||
    38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade ||
    38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade ||
    39 || `vgtShell` || Bullet shell ||
    39 || `vgtShell` || Bullet shell ||
    40 || `vgtBulletHit` || Bullet impact animation ||
    40 || `vgtBulletHit` || Bullet impact animation ||
    41 || `vgtStraightShot` || Shot line from firearms like Desert Eagle || 
    41 || `vgtStraightShot` || Shot line from firearms like Desert Eagle. Also used to render arbitrary sprites like the “+” particles when gainin health || 
    42 
    42 
    43 == HUD ==
    43 == HUD ==
    44 || *Variable name* || *Short description* ||
    44 || *Variable name* || *Short description* ||
    45 || `vgtCircle` || Simple circle. Highly configurable! ||
    45 || `vgtCircle` || Simple circle. Highly configurable! ||
    46 || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game ||
    46 || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game ||