1 #summary List of all visual gear types |
1 #summary List of all visual gear types |
2 |
2 |
3 This is a list of available visual gear types. |
3 This is a list of available visual gear types, as of 0.9.23. |
4 |
4 |
5 For a current list of the visual gear types look at `hedgewars/uTypes.pas` at |
5 For a current list of the visual gear types look at `hedgewars/uTypes.pas` at |
6 the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l112 |
6 the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l115 |
7 |
7 |
8 = List of visual gear types = |
8 = List of visual gear types = |
9 == Environment == |
9 == Environment == |
10 || *Variable name* || *Short description* || |
10 || *Variable name* || *Short description* || |
11 || `vgtFlake` || Theme flake || |
11 || `vgtFlake` || Theme flake || |
29 || `vgtSmokeRing` || Smoke ring, part of explosion animation || |
29 || `vgtSmokeRing` || Smoke ring, part of explosion animation || |
30 |
30 |
31 == Weapons and projectiles == |
31 == Weapons and projectiles == |
32 || *Variable name* || *Short description* || |
32 || *Variable name* || *Short description* || |
33 || `vgtNote` || Piano note || |
33 || `vgtNote` || Piano note || |
34 || `vgtBeeTrace` || Particles from bee, random colored flower || |
34 || `vgtBeeTrace` || Random colored flower (bee particle) || |
35 || `vgtEgg` || Broken egg shell particle || |
35 || `vgtEgg` || Broken egg shell particle || |
36 || `vgtFeather` || Birdy feather || |
36 || `vgtFeather` || Birdy's feather || |
37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar || |
37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar || |
38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || |
38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || |
39 || `vgtShell` || Bullet shell || |
39 || `vgtShell` || Bullet shell || |
40 || `vgtBulletHit` || Bullet impact animation || |
40 || `vgtBulletHit` || Bullet impact animation || |
41 || `vgtStraightShot` || Shot line from firearms like Desert Eagle || |
41 || `vgtStraightShot` || Shot line from firearms like Desert Eagle. Also used to render arbitrary sprites like the “+” particles when gainin health || |
42 |
42 |
43 == HUD == |
43 == HUD == |
44 || *Variable name* || *Short description* || |
44 || *Variable name* || *Short description* || |
45 || `vgtCircle` || Simple circle. Highly configurable! || |
45 || `vgtCircle` || Simple circle. Highly configurable! || |
46 || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game || |
46 || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game || |