VisualGearTypes.wiki
changeset 2209 1974cb9cb869
parent 2208 086c9a18d2ff
child 2210 73b55ce225f5
equal deleted inserted replaced
2208:086c9a18d2ff 2209:1974cb9cb869
    81 A health/damage tag for hedgehogs. It shows a whole number surrounded by a simple border. `dX` and `dY` can be used for moving it around.
    81 A health/damage tag for hedgehogs. It shows a whole number surrounded by a simple border. `dX` and `dY` can be used for moving it around.
    82 
    82 
    83 This is shown at the end of a turn to show the total damage received by each hedgehog in that turn, or when a hedgehog drowned.
    83 This is shown at the end of a turn to show the total damage received by each hedgehog in that turn, or when a hedgehog drowned.
    84 But this visual gear is also very useful to show an arbitrary whole number on the screen.
    84 But this visual gear is also very useful to show an arbitrary whole number on the screen.
    85 
    85 
    86 By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as so.n `Y-10<WaterLine` is `true`)
    86 By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon  `Y-10<WaterLine` is `true`.
    87 
    87 
    88  * `Angle`: Scale ratio. `1` = 100%
    88  * `Angle`: Scale ratio. `1` = 100%
    89  * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead
    89  * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead
    90  * `State`: Number to display (must be a whole number)
    90  * `State`: Number to display (must be a whole number)
    91  * `Timer`: Expiration timer
    91  * `Timer`: Expiration timer