equal
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120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added. |
120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added. |
121 |
121 |
122 <code>Values: name, number</code> |
122 <code>Values: name, number</code> |
123 |
123 |
124 === `ice` === |
124 === `ice` === |
125 If this key is present (any value), the entire terrain becomes slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. |
125 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. |
126 |
126 |
127 If this key is not present, the terrain is not slippery. |
127 If this key is not present, the terrain is not slippery. |
128 |
128 |
129 === `snow` === |
129 === `snow` === |
130 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. |
130 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. |