Theme.wiki
changeset 466 1de3af95cd51
parent 465 34f6d23514d2
child 472 52bd8ea08f4f
equal deleted inserted replaced
465:34f6d23514d2 466:1de3af95cd51
   120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added.
   120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added.
   121 
   121 
   122 <code>Values: name, number</code>
   122 <code>Values: name, number</code>
   123 
   123 
   124 === `ice` ===
   124 === `ice` ===
   125 If this key is present (any value), the entire terrain becomes slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely.
   125 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely.
   126 
   126 
   127 If this key is not present, the terrain is not slippery.
   127 If this key is not present, the terrain is not slippery.
   128 
   128 
   129 === `snow` ===
   129 === `snow` ===
   130 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely.
   130 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely.