1 This is a list of (hopefully) all gear types, along with a short description and the interpretation of the gear’s tag (see `GetTag` and `SetTag` in [LuaAPI]). |
1 This is a list of (hopefully) all gear types, along with a short description and the interpretation of the gear’s tag (see `GetTag` and `SetTag` in [LuaAPI]). |
2 |
2 |
3 Please note this list is still mostly TODO. |
3 Please note this list is still mostly TODO. The categories presented here are purely for a better overview here; they do not neccessarily reflect anything in the actual game’s source code. |
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4 |
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5 == Land objects == |
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6 This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players. |
4 |
7 |
5 || Gear type || Description || Meaning of tag || |
8 || Gear type || Description || Meaning of tag || |
6 || gtATStartGame || TODO || TODO || |
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7 || gtATFinishGame || TODO || TODO || |
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8 || gtWaterUp || If added, water will rise. Coordinates are ignored. || Number of pixels the water still has to rise. By default, the tag will have an initial value of 47. The gear will be removed when the tag equals 0. || |
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9 || gtAddAmmo || TODO || TODO || |
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10 || gtGenericFaller || TODO || TODO || |
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11 || gtTarget || a target, useful in target practice missions. || TODO || |
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12 || gtCase || an ammo, utility or health crate || TODO || |
9 || gtCase || an ammo, utility or health crate || TODO || |
13 || gtExplosives || TODO || TODO || |
10 || gtExplosives || TODO || TODO || |
14 || gtFlake || TODO || TODO || |
11 || gtFlake || TODO || TODO || |
15 || gtFlame || a flame || between 0-32 (TODO) || |
12 || gtFlame || a flame || between 0-32 (TODO) || |
16 || gtGrave || a grave from a dead hedgehog || TODO || |
13 || gtGrave || a grave from a dead hedgehog || TODO || |
17 || gtHedgehog || a hedgehog || used for animation. 0 = no animation plays. Other value: animation plays || |
14 || gtHedgehog || a hedgehog || used for animation. 0 = no animation plays. Other value: animation plays || |
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15 || gtPortal || a portal from the portable portal device || TODO || |
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16 || gtTarget || a target, useful in target practice missions. || TODO || |
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17 |
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18 == Utilities == |
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19 A list of “utility” gears. |
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20 |
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21 || Gear type || Description || Meaning of tag || |
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22 || gtGirder || a girder (construction) || TODO || |
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23 || gtJetpack || a flying saucer || TODO || |
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24 || gtLandGun || the land spray tool || power of land spray (0-10) || |
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25 || gtParachute || a parachute || TODO || |
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26 || gtResurrector || resurrection || TODO || |
18 || gtRope || a rope || TODO || |
27 || gtRope || a rope || TODO || |
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28 || gtSwitcher || switch hedgehog || TODO || |
19 || gtTardis || a !TimeBox || TODO || |
29 || gtTardis || a !TimeBox || TODO || |
20 || gtParachute || a parachute || TODO || |
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21 || gtJetpack || a flying saucer || TODO || |
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22 || gtGirder || a girder || TODO || |
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23 || gtTeleport || teleportation || TODO || |
30 || gtTeleport || teleportation || TODO || |
24 || gtSwitcher || switch hedgehog || TODO || |
31 |
25 || gtPortal || a portal from the portable portal device || TODO || |
32 == Weapons and main projectiles == |
26 || gtLandGun || the land spray tool || power of land spray (0-10) || |
33 List of weapons which can be directly used or launched by the players. |
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34 |
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35 || Gear type || Description || Meaning of tag || |
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36 || gtAirAttack || The airplane of an air attack || direction of airplane (-1 = left, 1 = right) || |
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37 || gtBallGun || a ballgun || TODO || |
27 || gtBee || homing bee || wheather the bee is underwater (0 = no, 1 = yes) || |
38 || gtBee || homing bee || wheather the bee is underwater (0 = no, 1 = yes) || |
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39 || gtBirdy || Birdy || facing direction (left = -1, right = 1) || |
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40 || gtBlowTorch || a blowtorch || TODO || |
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41 || gtClusterBomb || a cluster bomb || TODO || |
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42 || gtCake || a cake || A timer for the final “sitting down” animation. It starts at 0 and will be destroyed when it reaches 2250. || |
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43 || gtDEagleShot || a shot from a desert eagle || TODO || |
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44 || gtDrill || drill rocket || used for drill strike. If 1, then first impact occoured already || |
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45 || gtDynamite || a dynamite || TODO || |
28 || gtFirePunch || shoryuken || Y coordinate || |
46 || gtFirePunch || shoryuken || Y coordinate || |
29 || gtDrill || drill rocket || used for drill strike. If 1, then first impact occoured already || |
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30 || gtFlamethrower || a flamethrower || power of flamethrower (0-10) || |
47 || gtFlamethrower || a flamethrower || power of flamethrower (0-10) || |
31 || gtResurrector || resurrection || TODO || |
48 || gtGasBomb || an old limburger || TODO || |
32 || gtAirAttack || The airplane of an air attack || direction of airplane (-1 = left, 1 = right) || |
49 || gtGrenade || a grenade || TODO || |
33 || gtCake || a cake || A timer for the final “sitting down” animation. It starts at 0 and will be destroyed when it reaches 2250. || |
50 || gtHammer || a hammer || TODO || |
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51 || gtHellishBomb || a hellish hand-grenade || TODO || |
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52 || gtIceGun || a freezer || TODO || |
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53 || gtKamikaze || an ongoing kamikaze || TODO || |
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54 || gtKnife || a cleaver || TODO || |
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55 || gtPiano || piano from piano strike || TODO || |
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56 || gtPickHammer || a pickhammer || TODO || |
34 || gtRCPlane || a RC plane || dX speed??? || |
57 || gtRCPlane || a RC plane || dX speed??? || |
35 || gtBirdy || Birdy || facing direction (left = -1, right = 1) || |
58 || gtMolotov || a molotov cocktail || TODO || |
36 || gtEgg || an egg from birdy || TODO || |
59 || gtMortar || a mortar || TODO || |
37 || gtGrenade || a grenade || TODO || |
60 || gtMine || a mine || TODO || |
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61 || gtSeduction || seduction || TODO || |
38 || gtShell || a bazooka shell (projectile) || TODO || |
62 || gtShell || a bazooka shell (projectile) || TODO || |
39 || gtShotgunShot || a shot from a shotgun || TODO || |
63 || gtShotgunShot || a shot from a shotgun || TODO || |
40 || gtPickHammer || a pickhammer || TODO || |
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41 || gtMine || a mine || TODO || |
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42 || gtDEagleShot || a shot from a desert eagle || TODO || |
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43 || gtDynamite || a dynamite || TODO || |
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44 || gtClusterBombe || a cluster bomb || TODO || |
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45 || gtCluster || a cluster from the cluster bomb or the mortar || TODO || |
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46 || gtShover || used by baseball bat (TODO) || TODO || |
64 || gtShover || used by baseball bat (TODO) || TODO || |
47 || gtAirBomb || a bomb from the air attack or the RC plane || TODO || |
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48 || gtBlowTorch || a blowtorch || TODO || |
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49 || gtMortar || a mortar || TODO || |
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50 || gtWhip || a whip || TODO || |
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51 || gtKamikaze || an ongoing kamikaze || TODO || |
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52 || gtSeduction || seduction || TODO || |
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53 || gtWatermelon || a watermelon bomb, still intact || TODO || |
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54 || gtMelonPiece || a cluster from a watermelon bomb || TODO || |
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55 || gtHellishBomb || a hellish hand-grenade || TODO || |
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56 || gtBallGun || a ballgun || TODO || |
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57 || gtBall || a ball from the ball gun || Color: 0=red, 1=green, 2=cyan, 3=yellow, 4=violet, 5=pink, 6=orange, 7=lime, 8=white || |
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58 || gtSniperRifleShot || a shot from the sniper rifle || TODO || |
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59 || gtMolotov || a molotov cocktail || TODO || |
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60 || gtPiano || piano from piano strike || TODO || |
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61 || gtGasBomb || an old limburger || TODO || |
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62 || gtSineGunShot || a shot from the sine gun || TODO || |
65 || gtSineGunShot || a shot from the sine gun || TODO || |
63 || gtSMine || a sticky mine || TODO || |
66 || gtSMine || a sticky mine || TODO || |
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67 || gtSniperRifleShot || a shot from the sniper rifle || TODO || |
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68 || gtSnowball || a mudball || TODO || |
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69 || gtWatermelon || a watermelon bomb, still intact || TODO || |
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70 || gtWhip || a whip || TODO || |
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71 |
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72 == Secondary projectiles == |
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73 Projectiles that can’t be directly fired but are generated by other weapon gears. |
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74 |
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75 || Gear type || Description || Meaning of tag || |
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76 || gtAirBomb || a bomb from the air attack or the RC plane || TODO || |
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77 || gtBall || a ball from the ball gun || Color: 0=red, 1=green, 2=cyan, 3=yellow, 4=violet, 5=pink, 6=orange, 7=lime, 8=white || |
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78 || gtCluster || a cluster from the cluster bomb or the mortar || TODO || |
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79 || gtEgg || an egg from Birdy || TODO || |
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80 || gtHammerHit || TODO || TODO || |
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81 || gtMelonPiece || a cluster from a watermelon bomb || TODO || |
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82 || gtNapalmBomb || a bomb from the napalmn strike, will burst into fire || TODO || |
64 || gtPoisonCloud || a poisonous cloud, makes hedgehogs sick on contact || TODO || |
83 || gtPoisonCloud || a poisonous cloud, makes hedgehogs sick on contact || TODO || |
65 || gtHammer || a hammer || TODO || |
84 |
66 || gtHammerHit || TODO || TODO || |
85 == Other == |
67 || gtNapalmBomb || a bomb from the napalmn strike, will burst into fire || TODO || |
86 || Gear type || Description || Meaning of tag || |
68 || gtSnowball || a mudball || TODO || |
87 || gtAddAmmo || TODO || TODO || |
69 || gtIceGun || a freezer || TODO || |
88 || gtATStartGame || TODO || TODO || |
70 || gtKnife || a cleaver || TODO || |
89 || gtATFinishGame || TODO || TODO || |
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90 || gtGenericFaller || TODO || TODO || |
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91 || gtWaterUp || If added, water will rise. Coordinates are ignored. || Number of pixels the water still has to rise. By default, the tag will have an initial value of 47. The gear will be removed when the tag equals 0. || |
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92 |
71 |
93 |
72 |
94 |
73 Here is an excerpt from the Hedgewars source code: |
95 Here is an excerpt from the Hedgewars source code: |
74 {{{ |
96 {{{ |
75 TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives, // these gears should be avoided when searching a spawn place |
97 TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives, // these gears should be avoided when searching a spawn place |