changeset 13 | 2074f03075c6 |
parent 12 | 74ead59b6c64 |
child 16 | 89f22a959bb8 |
12:74ead59b6c64 | 13:2074f03075c6 |
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6 </blockquote> |
6 </blockquote> |
7 Game flags: |
7 Game flags: |
8 |
8 |
9 <blockquote><tt>gfForts, gfMultiWeapon, gfSolidLand, gfDivideTeams, gfLowGravity, gfLaserSight, gfInvulnerable, gfMines, gfVampiric, gfKarma, gfArtillery, gfOneClanMode, gfRandomOrder, gfKing, gfPlaceHog, gfSharedAmmo, gfDisableGirders, gfExplosives, gfDisableLandObjects, gfAISurvival</tt> |
9 <blockquote><tt>gfForts, gfMultiWeapon, gfSolidLand, gfDivideTeams, gfLowGravity, gfLaserSight, gfInvulnerable, gfMines, gfVampiric, gfKarma, gfArtillery, gfOneClanMode, gfRandomOrder, gfKing, gfPlaceHog, gfSharedAmmo, gfDisableGirders, gfExplosives, gfDisableLandObjects, gfAISurvival</tt> |
10 </blockquote> |
10 </blockquote> |
11 More constants at [GearTypes, Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States] |
11 More constants at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States] |
12 |
12 |
13 Additional global changing variables accessible: |
13 Additional global changing variables accessible: |
14 |
14 |
15 * <tt>!TurnTimeLeft</tt> - number of game ticks left until the current turn ends |
15 * <tt>!TurnTimeLeft</tt> - number of game ticks left until the current turn ends |
16 * <tt>!ClansCount</tt> - number of clans in the game, i.e. number of players |
16 * <tt>!ClansCount</tt> - number of clans in the game, i.e. number of players |
54 <blockquote>This function is called when a new gear is deleted. Useful in |
54 <blockquote>This function is called when a new gear is deleted. Useful in |
55 combination with <tt>!GetGearType(gearUid)</tt>. |
55 combination with <tt>!GetGearType(gearUid)</tt>. |
56 </blockquote> |
56 </blockquote> |
57 === <tt>onAmmoStoreInit()</tt> === |
57 === <tt>onAmmoStoreInit()</tt> === |
58 |
58 |
59 <blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use SetAmmo here. |
59 <blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use !SetAmmo here. |
60 </blockquote> |
60 </blockquote> |
61 == Functions for creating gears == |
61 == Functions for creating gears == |
62 |
62 |
63 === <tt>!AddGear(x, y, gearType, state, dx, dy, timer)</tt> === |
63 === <tt>!AddGear(x, y, gearType, state, dx, dy, timer)</tt> === |
64 |
64 |
208 </blockquote> |
208 </blockquote> |
209 === <tt>!SetTag(gearUid, tag)</tt> === |
209 === <tt>!SetTag(gearUid, tag)</tt> === |
210 |
210 |
211 === <tt>!SetTimer(gearUid, timer)</tt> (0.9.14) === |
211 === <tt>!SetTimer(gearUid, timer)</tt> (0.9.14) === |
212 |
212 |
213 <blockquote>Sets the timer of the specified gear. Also see GetTimer. |
213 <blockquote>Sets the timer of the specified gear. Also see !GetTimer. |
214 </blockquote> |
214 </blockquote> |
215 |
215 |
216 == Other Functions == |
216 == Other Functions == |
217 |
217 |
218 === <tt>!EndGame()</tt> === |
218 === <tt>!EndGame()</tt> === |
243 |
243 |
244 === <tt>!WriteLnToConsole(string)</tt> (0.9.14) === |
244 === <tt>!WriteLnToConsole(string)</tt> (0.9.14) === |
245 |
245 |
246 <blockquote>Guess :D |
246 <blockquote>Guess :D |
247 </blockquote> |
247 </blockquote> |
248 |