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1 #summary Lua library documentation of Achievements; contains assorted helper functions |
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2 #labels !LuaLibrary |
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3 = Lua library: `Achievements` = |
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4 WARNING: The achievements system is still very bare bones. It might be subject to major changes in future. This library should only be used internally by Hedgewars at this point. |
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5 |
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6 This is simple library for awarding an achievement to the player, to be used in missions. They are not meant for multiplayer. |
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7 |
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8 An achievement in Hedgewars is a simple award given for doing something awesome or difficult in a mission, or winning a mission in a great way. |
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9 Achievements are a hidden feature in Hedgewars so far and far from complete. |
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10 One example achievement is “Lively Lifeguard” in the mission “That Sinking Feeling” for rescuing all hogs. |
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11 |
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12 == `awardAchievement(name, statText, capgrp)` == |
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13 Awards an achievement with name `name` to player. |
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14 |
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15 Currently, this only displays a caption and adds a mention in the stat screen. |
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16 |
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17 * `name`: Name of achievement. |
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18 * `statText`: Optional. If set as string, this text will be shown in the stats screen. If `nil`, a default text is used. |
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19 * `capgrp`: Optional. Caption group of `AddCaption` to be used. Default is `capgrpMessage2`. If `false`, no caption is shown. |
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20 |
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21 For consistent style, treat the name like a title is written in the English language. Good: “Naughty Ninja”. Bad: “naughty ninja”. |