GearTypes.wiki
changeset 712 2a001a64d9a2
parent 711 7baf50ff47c7
child 713 5b7de589719c
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711:7baf50ff47c7 712:2a001a64d9a2
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    15 
    16 === Land objects ===
    16 === Land objects ===
    17 || *Gear type* || *Description* ||
    17 || *Gear type* || *Description* ||
    18 || `gtCase` || An ammo, utility or health crate ||
    18 || `gtCase` || An ammo, utility or health crate ||
    19 || `gtExplosives` || An explosive barrel ||
    19 || `gtExplosives` || An explosive barrel ||
    20 || `gtFlake` || A snowflake (can become part of terrain) ||
    20 || `gtFlake` || A snowflake or a land spray flake ||
    21 || `gtFlame` || A flame ||
    21 || `gtFlame` || A flame ||
    22 || `gtGrave` || A grave ||
    22 || `gtGrave` || A grave ||
    23 || `gtHedgehog` || A hedgehog ||
    23 || `gtHedgehog` || A hedgehog ||
    24 || `gtPortal` || A portal from the portable portal device ||
    24 || `gtPortal` || A portal from the portable portal device ||
    25 || `gtTarget` || A target ||
    25 || `gtTarget` || A target ||
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   116 
   117  * `Health`: “health” of the barrel: Starts at 60, explodes at 0.
   117  * `Health`: “health” of the barrel: Starts at 60, explodes at 0.
   118  * `Boom`: Explosion size and damage (default: 75)
   118  * `Boom`: Explosion size and damage (default: 75)
   119 
   119 
   120 ==== `gtFlake` ====
   120 ==== `gtFlake` ====
   121 A snowflake which might become part of the terrain.
   121 A little object which will, when colliding with the terrain, become part of the terrain. It is either a snowflake generated by the theme (examples are the Snow and Christmas themes) or a flake created by a land spray (`gtLandSpray`).
       
   122 
       
   123 If the gear state flag `gsttmpFlag` is set, it is a flake from a land spray, otherwise, it is a snowflake.
   122 
   124 
   123 ==== `gtFlame` ====
   125 ==== `gtFlame` ====
   124 A single flame.
   126 A single flame.
   125 
   127 
   126 TODO: Flame size.
   128 TODO: Flame size.
   163 A flying saucer. Its fuel is stored in `Health` and starts at 2000, which stands for 100% fuel. The fuel value is reduced whenever the player taps one of the direction keys. The up direction costs 50 fuel and the left and right directions cost 10 fuel.
   165 A flying saucer. Its fuel is stored in `Health` and starts at 2000, which stands for 100% fuel. The fuel value is reduced whenever the player taps one of the direction keys. The up direction costs 50 fuel and the left and right directions cost 10 fuel.
   164 
   166 
   165  * `Health`: Amount of remaining fuel. `2000` denotes 100% fuel.
   167  * `Health`: Amount of remaining fuel. `2000` denotes 100% fuel.
   166 
   168 
   167 ==== `gtLandGun` ====
   169 ==== `gtLandGun` ====
   168 The land spray tool.
   170 The land spray tool. Creates `gtFlake` gears.
   169 
   171 
   170  * `Tag`: Spitting power of land spray (`5`-`20`).
   172  * `Tag`: Spitting power of land spray (`5`-`20`).
   171  * `Health`: Amount of fuel. `1000` denotes 100% fuel.
   173  * `Health`: Amount of fuel. `1000` denotes 100% fuel.
   172 
   174 
   173 ==== `gtParachute` ====
   175 ==== `gtParachute` ====