Graves.wiki
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`     1 #summary A short guide explaing graves and how to create and use them`
`     1 #summary A short guide explaing graves and how to create and use them`
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`     3 = Graves =`
`     3 = Graves =`
`     4 == Explanation of graves ==`
`     4 == Explanation of graves ==`
`     5 Graves are small images which appear when a hedgehog dies. Graves are chosen on a per-team basis. A grave can be either be unanimated or animated. Animated graves can consist of up to 8 frames.`
`     5 Graves are small images which appear when a hedgehog dies. Graves are chosen on a per-team basis. A grave can be either be unanimated or animated. Animated graves can consist of up to 8 frames (16 frames in 0.9.23).`
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`     7 == Creating graves ==`
`     7 == Creating graves ==`
`     8 === Unanimated graves ===`
`     8 === Unanimated graves ===`
`     9 To create an unanimated grave, draw a PNG image of size 32×32 pixels. You _can_ use semi-transparency.`
`     9 To create an unanimated grave, draw a PNG image of size 32×32 pixels. You _can_ use semi-transparency.`
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`    11 === Animated grave ===`
`    11 === Animated grave ===`
`    12 To create an animated grave, first you have to draw 2-8 images of a size of 32×32 pixels each. Those images have to be combined in a single image. The width of the final image is alwas 32 pixels, the height is _n_ · 32 pixels, where _n_ is the number of frames (single image in animation) you chose.`
`    12 An animated grave can have 2, 4 or 8 frames. In Hedgewars 0.9.23 or later, 16 frames are also possible.`
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`    13 To create an animated grave, first you have to draw one image per frame, 32×32 pixels in size.`
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`    15 Those images have to be combined to a single image. The width of the final image is alwas 32 pixels, the height is _n_ · 32 pixels, where _n_ is the number of frames (single image in animation) you chose.`
`    13 To combine: The first image is placed at the top, the next image is placed 32 pixels below that, the next one 64 pixels, and so on.`
`    16 To combine: The first image is placed at the top, the next image is placed 32 pixels below that, the next one 64 pixels, and so on.`
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`    15 Each of these sub-images is a frame in the final grave animation. It starts with the topmost image, continues with the image below, and so on. After the last sub-image, the animation repeats with the first frame.`
`    18 Each of these sub-images is a frame in the final grave animation. It starts with the topmost image, continues with the image below, and so on. After the last sub-image, the animation repeats with the first frame. Each frame lasts for 128 milliseconds.`
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`    17 The first image will be also the one which is shown in the team creation menu as preview. The grave will only be animated while in the game.`
`    20 The first image will be also the one which is shown in the team creation menu as preview. The grave will only be animated in the game.`
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`    19 == Installing graves ==`
`    22 == Installing graves ==`
`    20 To install a grave, put it into `Data/Graphics/Graves` of the Hedgewars data directory.`
`    23 To install a grave, put it into `Data/Graphics/Graves` of the Hedgewars data directory.`
`    21 Make sure the name of your file ends with “`.png”. The displayed name in Hedgewars equals the file name without the suffix.`
`    24 Make sure the name of your file ends with “`.png”. The displayed name in Hedgewars equals the file name without the suffix.`
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