1 #summary A short guide explaing graves and how to create and use them |
1 #summary A short guide explaing graves and how to create and use them |
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3 = Graves = |
3 = Graves = |
4 == Explanation of graves == |
4 == Explanation of graves == |
5 Graves are small images which appear when a hedgehog dies. Graves are chosen on a per-team basis. A grave can be either be unanimated or animated. Animated graves can consist of up to 8 frames. |
5 Graves are small images which appear when a hedgehog dies. Graves are chosen on a per-team basis. A grave can be either be unanimated or animated. Animated graves can consist of up to 8 frames (16 frames in 0.9.23). |
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7 == Creating graves == |
7 == Creating graves == |
8 === Unanimated graves === |
8 === Unanimated graves === |
9 To create an unanimated grave, draw a PNG image of size 32×32 pixels. You _can_ use semi-transparency. |
9 To create an unanimated grave, draw a PNG image of size 32×32 pixels. You _can_ use semi-transparency. |
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11 === Animated grave === |
11 === Animated grave === |
12 To create an animated grave, first you have to draw 2-8 images of a size of 32×32 pixels each. Those images have to be combined in a single image. The width of the final image is alwas 32 pixels, the height is _n_ · 32 pixels, where _n_ is the number of frames (single image in animation) you chose. |
12 An animated grave can have 2, 4 or 8 frames. In Hedgewars 0.9.23 or later, 16 frames are also possible. |
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13 To create an animated grave, first you have to draw one image per frame, 32×32 pixels in size. |
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15 Those images have to be combined to a single image. The width of the final image is alwas 32 pixels, the height is _n_ · 32 pixels, where _n_ is the number of frames (single image in animation) you chose. |
13 To combine: The first image is placed at the top, the next image is placed 32 pixels below that, the next one 64 pixels, and so on. |
16 To combine: The first image is placed at the top, the next image is placed 32 pixels below that, the next one 64 pixels, and so on. |
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15 Each of these sub-images is a frame in the final grave animation. It starts with the topmost image, continues with the image below, and so on. After the last sub-image, the animation repeats with the first frame. |
18 Each of these sub-images is a frame in the final grave animation. It starts with the topmost image, continues with the image below, and so on. After the last sub-image, the animation repeats with the first frame. Each frame lasts for 128 milliseconds. |
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17 The first image will be also the one which is shown in the team creation menu as preview. The grave will only be animated while in the game. |
20 The first image will be also the one which is shown in the team creation menu as preview. The grave will only be animated in the game. |
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19 == Installing graves == |
22 == Installing graves == |
20 To install a grave, put it into `Data/Graphics/Graves` of the Hedgewars data directory. |
23 To install a grave, put it into `Data/Graphics/Graves` of the Hedgewars data directory. |
21 Make sure the name of your file ends with “`.png”. The displayed name in Hedgewars equals the file name without the suffix. |
24 Make sure the name of your file ends with “`.png”. The displayed name in Hedgewars equals the file name without the suffix. |
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