equal
deleted
inserted
replaced
82 |
82 |
83 === `SDClouds.png` === |
83 === `SDClouds.png` === |
84 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. |
84 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. |
85 |
85 |
86 === `Flake.png` === |
86 === `Flake.png` === |
87 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”) and the animation will cycle through each frame in order. Flakes can be configured in `theme.cfg`. |
87 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”). |
88 |
88 The game will cycle through each frame in order (for each individual flake). |
89 *Tip*: If you want to have multiple flakes but not really an animation, you can set the animation lenght in `theme.cfg` to a unrealisticly high value. Sometimes, a flake will still change its change, but it will rarely happen. |
89 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes |
|
90 Flakes can be configured in `theme.cfg`. |
90 |
91 |
91 === `SDFlake.png` === |
92 === `SDFlake.png` === |
92 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones. |
93 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones. |
93 |
94 |
94 == Water == |
95 == Water == |