Taunts.wiki
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     2 = Taunts =
     2 = Taunts =
     3 This page is a quick overview over all available taunts in Hedgewars. This list is important if you want to create [Voicepacks voicepacks] to ensure that you didn’t forget a taunt. For a list of all sound effects which are not taunts, see [Sounds].
     3 This page is a quick overview over all available taunts in Hedgewars. This list is important if you want to create [Voicepacks voicepacks] to ensure that you didn’t forget a taunt. For a list of all sound effects which are not taunts, see [Sounds].
     4 
     4 
     5 All files have to be in the Ogg Vorbis format. Make sure the file names you use match the case as used on this page to ensure your voicepacks also work on case-sensitive systems.
     5 All files have to be in the Ogg Vorbis format. Make sure the file names you use match the case as used on this page to ensure your voicepacks also work on case-sensitive systems.
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     6 
     7 Here is an overview of all taunts available in Hedgewars, as of version 0.9.23. There is also a brief description when these taunts are _usually_ (!) played in normal mode, but note that this is only a guideline.  Lastly, there is a transscription of the taunt for the Default voicepack for better orientation.
     7 Here is an overview of all taunts available in Hedgewars, as of version 0.9.24. There is also a brief description when these taunts are _usually_ (!) played in normal mode, but note that this is only a guideline.  Lastly, there is a transscription of the taunt for the Default voicepack for better orientation.
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     8 
     9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course.
     9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course.
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    10 
    11 == List of taunts ==
    11 == List of taunts ==
    12 This list is sorted alphabetically by file name.
    12 This list is sorted alphabetically by file name.
    13 
    13 
    14 || *Variable name* || *File name* || *Used when …* || *Transcription of Default voicepack* ||
    14 || *Variable name* || *File name* || *Used when …* || *Transcription of Default voicepack* ||
    15 || `sndBoring` || `Boring.ogg` || … an opposing team is skipping their turn with Skip. || “This is so boring.” ||
    15 || `sndBoring` || `Boring.ogg` || … an opposing team is skipping their turn with Skip. || “This is so boring.” ||
    16 || `sndByeBye` || `Byebye.ogg` || … a hedgehog dies or is removed from the game because the a player left the room in online play. || “See ya!” ||
    16 || `sndByeBye` || `Byebye.ogg` || … a hedgehog dies or is removed from the game because the a player left the room in online play. || “See ya!” ||
    17 || `sndComeonthen` || `Comeonthen.ogg` || … when the ready timer ran out and the player still didn’t made any decisions. || “I’m waiting.” ||
    17 || `sndComeonthen` || `Comeonthen.ogg` || … when the ready timer ran out and the player still didn’t made any decisions. || “I’m waiting.” ||
    18 || `sndCoward` || `Coward.ogg` || … in 0.9.23 and an opposing team ended their turn with Skip. || “Wimp!” ||
    18 || `sndCoward` || `Coward.ogg` || … an opposing team ended their turn with Skip. || “Wimp!” ||
    19 || `sndEnemyDown` || `Enemydown.ogg` || … an enemy hedgehog died. || “Got one!” ||
    19 || `sndEnemyDown` || `Enemydown.ogg` || … an enemy hedgehog died. || “Got one!” ||
    20 || `sndFirePunch1` || `Firepunch1.ogg` || … hedgehog does a shoryuken. || “Firepunch!” ||
    20 || `sndFirePunch1` || `Firepunch1.ogg` || … hedgehog does a shoryuken. || “Firepunch!” ||
    21 || `sndFirePunch2` || `Firepunch2.ogg` || … hedgehog does a shoryuken. || “Take this!” ||
    21 || `sndFirePunch2` || `Firepunch2.ogg` || … hedgehog does a shoryuken. || “Take this!” ||
    22 || `sndFirePunch3` || `Firepunch3.ogg` || … hedgehog does a shoryuken. || “Hoar!” ||
    22 || `sndFirePunch3` || `Firepunch3.ogg` || … hedgehog does a shoryuken. || “Hoar!” ||
    23 || `sndFirePunch4` || `Firepunch4.ogg` || … hedgehog does a shoryuken. || “Har!” ||
    23 || `sndFirePunch4` || `Firepunch4.ogg` || … hedgehog does a shoryuken. || “Har!” ||