296 || getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage || |
296 || getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage || |
297 || worldedge=0 || Integer || Type of world edges at the left and right side. `0` for no edge (default), `1` for wrap-around, `2` for bouncy edges, `3` for ocean. || |
297 || worldedge=0 || Integer || Type of world edges at the left and right side. `0` for no edge (default), `1` for wrap-around, `2` for bouncy edges, `3` for ocean. || |
298 || scriptparam="" || String || 0.9.21: Script parameter, this is read by scripts. Can have any arbitrary srting value, the meaning of this value depends on the script used. || |
298 || scriptparam="" || String || 0.9.21: Script parameter, this is read by scripts. Can have any arbitrary srting value, the meaning of this value depends on the script used. || |
299 |
299 |
300 == `Schemes/Ammo/<SchemeName>.hwa` == |
300 == `Schemes/Ammo/<SchemeName>.hwa` == |
301 A weapon scheme. `<SchemeName>` is the name of this weapon scheme. This file contains a long sequence of numbers between `0` to `9` to configure all weapon settings. |
301 A weapon scheme. `<SchemeName>` is the name of this weapon scheme. This file contains a long sequence of digits between `0` to `9` to configure all weapon settings. |
302 |
302 |
303 The number string has 4 equally long sections, in this order: |
303 The number string has 4 equally long sections (the length is the number of ammo types), in this order: |
304 |
304 |
305 * Start ammo (9 = infinite) |
305 * Start ammo (0-9, 9 = infinite) |
306 * Crate probability (higher = more) |
306 * Crate probability (0-8, higher = more) |
307 * Ammo in crate |
307 * Ammo in crate (0-8) |
308 * Delay |
308 * Delay (0-8) |
309 |
309 |
310 In each section, each number represents one weapon. The order of these weapons is noted in the source code file `weapons.h` ([https://hg.hedgewars.org/hedgewars/file/tip/QTfrontend/weapons.h#l24]). This means the first number of a section is for the grenade, followed by the cluster bomb, then bazooka, and so on. |
310 In each section, each digit represents one weapon. The order of these weapons is noted in the source code file `weapons.h` ([https://hg.hedgewars.org/hedgewars/file/tip/QTfrontend/weapons.h#l24]). This means the first number of a section is for the grenade, followed by the cluster bomb, then bazooka, and so on. |
311 |
311 |
312 == `schemes.ini` == |
312 == `schemes.ini` == |
313 Legacy file for game schemes for version 0.9.23 and older. Since 0.9.24, this file is no longer actively used, it is now only used to import schemes to the new format when the `Schemes/Game/` directory has not been created yet. |
313 Legacy file for game schemes for version 0.9.23 and older. Since 0.9.24, this file is no longer actively used, it is now only used to import schemes to the new format when the `Schemes/Game/` directory has not been created yet. |
314 |
314 |
315 === {{{[schemes]}}} === |
315 === {{{[schemes]}}} === |