equal
deleted
inserted
replaced
67 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane || |
67 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane || |
68 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail || |
68 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail || |
69 || [GearTypes#gtMortar `gtMortar`] || Mortar || |
69 || [GearTypes#gtMortar `gtMortar`] || Mortar || |
70 || [GearTypes#gtMine `gtMine`] || Mine || |
70 || [GearTypes#gtMine `gtMine`] || Mine || |
71 || [GearTypes#gtSeduction `gtSeduction`] || Seduction || |
71 || [GearTypes#gtSeduction `gtSeduction`] || Seduction || |
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72 || [GeraTypes#gtSentry `gtSentry`] || Sentry || |
72 || [GearTypes#gtShell `gtShell`] || Bazooka shell (projectile) || |
73 || [GearTypes#gtShell `gtShell`] || Bazooka shell (projectile) || |
73 || [GearTypes#gtShotgunShot `gtShotgunShot`] || Shot from a shotgun || |
74 || [GearTypes#gtShotgunShot `gtShotgunShot`] || Shot from a shotgun || |
74 || [GearTypes#gtShover `gtShover`] || Punch from baseball bat || |
75 || [GearTypes#gtShover `gtShover`] || Punch from baseball bat || |
75 || [GearTypes#gtSineGunShot `gtSineGunShot`] || Shot from the sine gun || |
76 || [GearTypes#gtSineGunShot `gtSineGunShot`] || Shot from the sine gun || |
76 || [GearTypes#gtSMine `gtSMine`] || Sticky mine || |
77 || [GearTypes#gtSMine `gtSMine`] || Sticky mine || |
500 ==== `gtSeduction` ==== |
501 ==== `gtSeduction` ==== |
501 A hedgehog trying to seduce others. |
502 A hedgehog trying to seduce others. |
502 |
503 |
503 * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle |
504 * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle |
504 |
505 |
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506 ==== `gtSentry` ==== |
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507 This is an experimental/incomplete gear that puts a sentry on the map. A sentry is an object that looks for nearby hogs and shoots them on sight. This gear is a land object that survives multiple turns. It might also walk around randomly between turns. It can take damage and be destroyed by shooting it. |
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508 |
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509 The associated AmmoType for this gear is `amSentry`. |
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510 |
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511 Both the AmmoType and GearType are not recommended to be used in actual games yet, and they are hidden from the GUI. The only way to get it is by scripting. |
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512 |
505 ==== `gtShell` ==== |
513 ==== `gtShell` ==== |
506 A bazooka shell (projectile). |
514 A bazooka shell (projectile). |
507 |
515 |
508 * `FlightTime`: Time since the bazooka has been launched |
516 * `FlightTime`: Time since the bazooka has been launched |
509 * `Boom`: Explosion size and damage. Default: 50 |
517 * `Boom`: Explosion size and damage. Default: 50 |