GearTypes.wiki
changeset 2225 30bf430cde27
parent 2183 693d41c055f8
child 2226 4d54d8209c9c
equal deleted inserted replaced
2224:7205023dd7fb 2225:30bf430cde27
    67 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane ||
    67 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane ||
    68 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail ||
    68 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail ||
    69 || [GearTypes#gtMortar `gtMortar`] || Mortar ||
    69 || [GearTypes#gtMortar `gtMortar`] || Mortar ||
    70 || [GearTypes#gtMine `gtMine`] || Mine ||
    70 || [GearTypes#gtMine `gtMine`] || Mine ||
    71 || [GearTypes#gtSeduction `gtSeduction`] || Seduction ||
    71 || [GearTypes#gtSeduction `gtSeduction`] || Seduction ||
       
    72 || [GeraTypes#gtSentry `gtSentry`] || Sentry ||
    72 || [GearTypes#gtShell `gtShell`] || Bazooka shell (projectile) ||
    73 || [GearTypes#gtShell `gtShell`] || Bazooka shell (projectile) ||
    73 || [GearTypes#gtShotgunShot `gtShotgunShot`] || Shot from a shotgun ||
    74 || [GearTypes#gtShotgunShot `gtShotgunShot`] || Shot from a shotgun ||
    74 || [GearTypes#gtShover `gtShover`] || Punch from baseball bat ||
    75 || [GearTypes#gtShover `gtShover`] || Punch from baseball bat ||
    75 || [GearTypes#gtSineGunShot `gtSineGunShot`] || Shot from the sine gun ||
    76 || [GearTypes#gtSineGunShot `gtSineGunShot`] || Shot from the sine gun ||
    76 || [GearTypes#gtSMine `gtSMine`] || Sticky mine ||
    77 || [GearTypes#gtSMine `gtSMine`] || Sticky mine ||
   500 ==== `gtSeduction` ====
   501 ==== `gtSeduction` ====
   501 A hedgehog trying to seduce others.
   502 A hedgehog trying to seduce others.
   502 
   503 
   503  * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle
   504  * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle
   504 
   505 
       
   506 ==== `gtSentry` ====
       
   507 This is an experimental/incomplete gear that puts a sentry on the map. A sentry is an object that looks for nearby hogs and shoots them on sight. This gear is a land object that survives multiple turns. It might also walk around randomly between turns. It can take damage and be destroyed by shooting it.
       
   508 
       
   509 The associated AmmoType for this gear is `amSentry`.
       
   510 
       
   511 Both the AmmoType and GearType are not recommended to be used in actual games yet, and they are hidden from the GUI. The only way to get it is by scripting.
       
   512 
   505 ==== `gtShell` ====
   513 ==== `gtShell` ====
   506  A bazooka shell (projectile).
   514  A bazooka shell (projectile).
   507 
   515 
   508  * `FlightTime`: Time since the bazooka has been launched
   516  * `FlightTime`: Time since the bazooka has been launched
   509  * `Boom`: Explosion size and damage. Default: 50
   517  * `Boom`: Explosion size and damage. Default: 50