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441 Stores the value `value` (a string) into the mission variable `varname` (also a string). A mission variable is like a campaign variable, but it applies for singleplayer missions only (Training/Challenge/Scenario), excluding campaign missions. |
441 Stores the value `value` (a string) into the mission variable `varname` (also a string). A mission variable is like a campaign variable, but it applies for singleplayer missions only (Training/Challenge/Scenario), excluding campaign missions. |
442 |
442 |
443 ==== <tt>!GetMissionVar(varname)</tt> (0.9.25) ==== |
443 ==== <tt>!GetMissionVar(varname)</tt> (0.9.25) ==== |
444 Returns the value of the mission variable `varname` as a string. See also `SaveMissionVar`. |
444 Returns the value of the mission variable `varname` as a string. See also `SaveMissionVar`. |
445 |
445 |
446 |
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