LuaGameplay.wiki
changeset 1754 33355f5010ce
parent 1749 91756d20ce3e
child 1757 2c7eba50e7b0
equal deleted inserted replaced
1753:ea373c205918 1754:33355f5010ce
   441 Stores the value `value` (a string) into the mission variable `varname` (also a string). A mission variable is like a campaign variable, but it applies for singleplayer missions only (Training/Challenge/Scenario), excluding campaign missions.
   441 Stores the value `value` (a string) into the mission variable `varname` (also a string). A mission variable is like a campaign variable, but it applies for singleplayer missions only (Training/Challenge/Scenario), excluding campaign missions.
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   443 ==== <tt>!GetMissionVar(varname)</tt> (0.9.25) ====
   443 ==== <tt>!GetMissionVar(varname)</tt> (0.9.25) ====
   444 Returns the value of the mission variable `varname` as a string. See also `SaveMissionVar`.
   444 Returns the value of the mission variable `varname` as a string. See also `SaveMissionVar`.
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