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279 * `Boom`: Damage. Default: 7 |
279 * `Boom`: Damage. Default: 7 |
280 |
280 |
281 ==== `gtDrill` ==== |
281 ==== `gtDrill` ==== |
282 A drill rocket. This is either a launched drill rocket or a small drill rocket from the drill strike (which is a bit weaker than the launched one). |
282 A drill rocket. This is either a launched drill rocket or a small drill rocket from the drill strike (which is a bit weaker than the launched one). |
283 |
283 |
284 The type of drill rocket is stored in the gear state. If `gsttmpFlag` is set (e.g. {{{band(GetState(yourDrillGear), gsttempFlag) == 0}}} evaluates to `true`), it is a launched drill rocket, otherwise it is a drill rocket from the drill strike. |
284 The type of drill rocket is stored in the gear state. If `gsttmpFlag` is set (e.g. {{{band(GetState(yourDrillGear), gsttmpFlag) == 0}}} evaluates to `true`), it is a launched drill rocket, otherwise it is a drill rocket from the drill strike. |
285 |
285 |
286 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
286 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
287 * `Timer`: Detonation timer (in ms) |
287 * `Timer`: Detonation timer (in ms) |
288 * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike |
288 * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike |
289 |
289 |
431 |
431 |
432 ==== `gtWatermelon` ==== |
432 ==== `gtWatermelon` ==== |
433 A watermelon bomb, still intact. It spawns several `gtMelonPiece` gears when it explodes. |
433 A watermelon bomb, still intact. It spawns several `gtMelonPiece` gears when it explodes. |
434 |
434 |
435 * `Timer`: Detonation timer (in milliseconds). |
435 * `Timer`: Detonation timer (in milliseconds). |
|
436 * `Boom`: Explosion size and damage. Default: 75 |
436 |
437 |
437 ==== `gtWhip` ==== |
438 ==== `gtWhip` ==== |
438 A whip. |
439 A whip. |
439 |
440 |
440 * `Boom`: Damage. Default: 30 |
441 * `Boom`: Damage. Default: 30 |