11 == List of taunts == |
11 == List of taunts == |
12 This list is sorted alphabetically by file name. |
12 This list is sorted alphabetically by file name. |
13 |
13 |
14 || *Variable name* || *File name* || *General idea* || *Used when …* || *Transcription of Default voicepack* || |
14 || *Variable name* || *File name* || *General idea* || *Used when …* || *Transcription of Default voicepack* || |
15 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || “This is so boring.” || |
15 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || “This is so boring.” || |
16 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. Duration: 1.2s || “See ya!” || |
16 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. Duration: 1.2s (you might stretch this a bit because of the explosion) || “See ya!” || |
17 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || “I’m waiting.” || |
17 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || “I’m waiting.” || |
18 || `sndCoward` || `Coward.ogg` || taunting a coward || … an opposing team ended their turn with Skip. || “Wimp!” || |
18 || `sndCoward` || `Coward.ogg` || taunting a coward || … an opposing team ended their turn with Skip. || “Wimp!” || |
19 || `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || “Got one!” || |
19 || `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || “Got one!” || |
20 || `sndFirePunch1` || `Firepunch1.ogg` || shoryuken || … hedgehog does a shoryuken. || “Firepunch!” || |
20 || `sndFirePunch1` || `Firepunch1.ogg` || shoryuken || … hedgehog does a shoryuken. || “Firepunch!” || |
21 || `sndFirePunch2` || `Firepunch2.ogg` || shoryuken || … hedgehog does a shoryuken. || “Take this!” || |
21 || `sndFirePunch2` || `Firepunch2.ogg` || shoryuken || … hedgehog does a shoryuken. || “Take this!” || |
31 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || “This is going to hurt.” || |
31 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || “This is going to hurt.” || |
32 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || “Hep!” || |
32 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || “Hep!” || |
33 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || “Woah!” || |
33 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || “Woah!” || |
34 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || “Hep!” || |
34 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || “Hep!” || |
35 || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || "You're gonna pay for that!" || |
35 || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || "You're gonna pay for that!" || |
36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. This sound must be very short (<0.512s would be ideal, but usually you need more time). || “Kamikaze!” || |
36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound has to be very short. Duration: 0.512s (you might stretch this a bit because of the explosion) || “Kamikaze!” || |
37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” || |
37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” || |
38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” || |
38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” || |
39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” || |
39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” || |
40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” || |
40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” || |
41 || `sndNutter` || `Nutter.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. Since 0.9.25, this is also used for round draw. || “What are you doing?” || |
41 || `sndNutter` || `Nutter.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. Since 0.9.25, this is also used for round draw. || “What are you doing?” || |