equal
deleted
inserted
replaced
36 || `vgtFeather` || Birdy's feather || |
36 || `vgtFeather` || Birdy's feather || |
37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar || |
37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar || |
38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || |
38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || |
39 || `vgtShell` || Bullet shell || |
39 || `vgtShell` || Bullet shell || |
40 || `vgtBulletHit` || Bullet impact animation || |
40 || `vgtBulletHit` || Bullet impact animation || |
41 || `vgtStraightShot` || Shot line from firearms like Desert Eagle. Also used to render arbitrary sprites like the “+” particles when gainin health || |
41 || `vgtStraightShot` || Shot line from firearms like Desert Eagle. Also used to render arbitrary sprites like the “+” particles for gaining health || |
42 |
42 |
43 == HUD == |
43 == HUD == |
44 || *Variable name* || *Short description* || |
44 || *Variable name* || *Short description* || |
45 || `vgtCircle` || Simple circle. Highly configurable! || |
45 || `vgtCircle` || Simple circle. Highly configurable! || |
46 || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game || |
46 || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game || |