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1 #summary List of all sounds |
1 #summary List of all sounds |
2 |
2 |
3 For a current list of sounds look at hedgewars/uTypes.pas http://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120 |
3 For a current list of sounds, look at `hedgewars/uTypes.pas`: |
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4 |
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5 http://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120 |
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6 |
4 {{{ |
7 {{{ |
5 TSound = (sndNone, |
8 TSound = (sndNone, |
6 sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
9 sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
7 sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
10 sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
8 sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
11 sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
26 sndComeonthen, sndParachute, sndBump, sndResurrector, |
29 sndComeonthen, sndParachute, sndBump, sndResurrector, |
27 sndPlane, sndTardis, sndFrozenHogImpact, sndIceBeam, sndHogFreeze); |
30 sndPlane, sndTardis, sndFrozenHogImpact, sndIceBeam, sndHogFreeze); |
28 }}} |
31 }}} |
29 |
32 |
30 == See also == |
33 == See also == |
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34 |
31 * [Taunts] |
35 * [Taunts] |