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136 |
137 === <tt>!GetAmmo(ammoType)</tt> === |
137 === <tt>!GetAmmo(ammoType)</tt> === |
138 Returns ammo settings (initial ammo, crate probability, etc.) for a specified [AmmoTypes ammo type]. This function is analogue to `SetAmmo`. |
138 Returns ammo settings (initial ammo, crate probability, etc.) for a specified [AmmoTypes ammo type]. This function is analogue to `SetAmmo`. |
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139 |
140 This function returns four numbers, in this order: initial ammo count, probability, delay and number in crate. These values correspond to the parameters 2-5 provided in `SetAmmo` and have the same meaning. |
140 This function returns four numbers, in this order: initial ammo count, probability, delay and number in crate. These values correspond to the parameters 2-5 provided in `SetAmmo` and have the same meaning. |
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142 The `delay` has a special case. If `delay` is 10000 or greater, then this means you're in the hedgehog placement phase. To get the “true” delay (after the placement phase is over), you must subtract 10000 from this value. |
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142 Example: |
144 Example: |
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144 <code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code> |
146 <code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code> |
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147 |