LuaLibraryAnimate.wiki
changeset 2245 3e97c75aaddc
parent 2244 e8e1c0dd32e5
child 2246 9cee5aab336d
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2244:e8e1c0dd32e5 2245:3e97c75aaddc
   166 Internally, the input mask you provide is simply AND-ed with the input mask used by the Animate library. Otherwise, this function works like `SetInputMask`.
   166 Internally, the input mask you provide is simply AND-ed with the input mask used by the Animate library. Otherwise, this function works like `SetInputMask`.
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   167 
   168 If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animate library!
   168 If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animate library!
   169 
   169 
   170 === Cinematic functions ===
   170 === Cinematic functions ===
   171 These are the functions you can specify in animation steps. In all functions except `AnimWait`, the `gear` argument switches the `CurrentHedgehog` to `gear` and follows it. Hedgehog switching can be disabled with `swh=false` (see definition of animation steps above).
   171 These are the functions you can specify in animation steps. Unless specified otherwise, the `gear` argument of each function switches the `CurrentHedgehog` to `gear` and follows it. This behavior can be disabled with `swh=false` (see definition of animation steps above).
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   172 
   173 ==== `AnimSwitchHog(gear)` ====
   173 ==== `AnimSwitchHog(gear)` ====
   174 Switches the `CurrentHedgehog` to `gear` and follows it.
   174 Switches the `CurrentHedgehog` to `gear` and follows it.
   175 
   175 
   176 ==== `AnimFollowGear(gear)` ====
   176 ==== `AnimFollowGear(gear)` ====