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166 Internally, the input mask you provide is simply AND-ed with the input mask used by the Animate library. Otherwise, this function works like `SetInputMask`. |
166 Internally, the input mask you provide is simply AND-ed with the input mask used by the Animate library. Otherwise, this function works like `SetInputMask`. |
167 |
167 |
168 If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animate library! |
168 If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animate library! |
169 |
169 |
170 === Cinematic functions === |
170 === Cinematic functions === |
171 These are the functions you can specify in animation steps. In all functions except `AnimWait`, the `gear` argument switches the `CurrentHedgehog` to `gear` and follows it. Hedgehog switching can be disabled with `swh=false` (see definition of animation steps above). |
171 These are the functions you can specify in animation steps. Unless specified otherwise, the `gear` argument of each function switches the `CurrentHedgehog` to `gear` and follows it. This behavior can be disabled with `swh=false` (see definition of animation steps above). |
172 |
172 |
173 ==== `AnimSwitchHog(gear)` ==== |
173 ==== `AnimSwitchHog(gear)` ==== |
174 Switches the `CurrentHedgehog` to `gear` and follows it. |
174 Switches the `CurrentHedgehog` to `gear` and follows it. |
175 |
175 |
176 ==== `AnimFollowGear(gear)` ==== |
176 ==== `AnimFollowGear(gear)` ==== |