10 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course. |
10 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course. |
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12 == List of taunts == |
12 == List of taunts == |
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13 |
14 || *File name* || *Used when …* || *Transcription of Default voicepack* || |
14 || *File name* || *Used when …* || *Transcription of Default voicepack* || |
15 || `Boring.ogg` || … the timer runs out. || “This is so boring.” || |
15 || `Boring.ogg` || … an opposing team is skipping their turn with Skip. || “This is so boring.” || |
16 || `Byebye.ogg` || … a hedgehog dies or is removed from the game because the a player left the room in online play. || “See ya!” || |
16 || `Byebye.ogg` || … a hedgehog dies or is removed from the game because the a player left the room in online play. || “See ya!” || |
17 || `Comeonthen.ogg` || … when the ready timer ran out and the player still didn’t made any decisions. || “I’m waiting.” || |
17 || `Comeonthen.ogg` || … when the ready timer ran out and the player still didn’t made any decisions. || “I’m waiting.” || |
18 || `Coward.ogg` || … hedgehog skips turn. || “Wimp!” || |
18 || `Coward.ogg` || … an opposing team ended their turn without using Skip (e.g. the turn time ran out). || “Wimp!” || |
19 || `Enemydown.ogg` || … an enemy hedgehog died. || “Got one!” || |
19 || `Enemydown.ogg` || … an enemy hedgehog died. || “Got one!” || |
20 || `Firepunch1.ogg` || … hedgehog does a shoryuken. || “Firepunch!” || |
20 || `Firepunch1.ogg` || … hedgehog does a shoryuken. || “Firepunch!” || |
21 || `Firepunch2.ogg` || … hedgehog does a shoryuken. || “Take this!” || |
21 || `Firepunch2.ogg` || … hedgehog does a shoryuken. || “Take this!” || |
22 || `Firepunch3.ogg` || … hedgehog does a shoryuken. || “Hoar!” || |
22 || `Firepunch3.ogg` || … hedgehog does a shoryuken. || “Hoar!” || |
23 || `Firepunch4.ogg` || … hedgehog does a shoryuken. || “Har!” || |
23 || `Firepunch4.ogg` || … hedgehog does a shoryuken. || “Har!” || |
24 || `Firepunch5.ogg` || … hedgehog does a shoryuken. || “Woo!” || |
24 || `Firepunch5.ogg` || … hedgehog does a shoryuken. || “Woo!” || |
25 || `Firepunch6.ogg` || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” || |
25 || `Firepunch6.ogg` || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” || |
26 || `Firstblood.ogg` || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” || |
26 || `Firstblood.ogg` || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” || |
27 || `Flawless.ogg` || … team wins with all their hedgehogs still alive. || “Flawless victory!” || |
27 || `Flawless.ogg` || … a team won without any damage taken. || “Flawless victory!” || |
28 || `Hello.ogg` || … a hedgehog is in the !TimeBox or a player enters a room in online play. || “Hi!” || |
28 || `Hello.ogg` || … a hedgehog is in the !TimeBox or a player enters a room in online play. || “Hi!” || |
29 || `Hurry.ogg` || … 5 seconds on the clock are remaining. || “Hurry!” || |
29 || `Hurry.ogg` || … 5 seconds on the clock are remaining. || “Hurry!” || |
30 || `Illgetyou.ogg` || … (roughly) after a hedgehog has been attacked. Also played instead of `Yessir.ogg` for computer-controlled teams and teams over the net. || “You’ve ticked of the wrong hog, buddy.” || |
30 || `Illgetyou.ogg` || … (roughly) after a hedgehog has been attacked. Also played instead of `Yessir.ogg` for computer-controlled teams and teams over the net. || “You’ve ticked of the wrong hog, buddy.” || |
31 || `Incoming.ogg` || … an airborne attack is ordered. || “This is going to hurt.” || |
31 || `Incoming.ogg` || … an airborne attack is ordered. || “This is going to hurt.” || |
32 || `Jump1.ogg` || … a hedgehog makes a long jump. || “Hep!” || |
32 || `Jump1.ogg` || … a hedgehog makes a long jump. || “Hep!” || |
56 || `Traitor.ogg` || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” || |
56 || `Traitor.ogg` || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” || |
57 || `Uh-oh.ogg` || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” || |
57 || `Uh-oh.ogg` || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” || |
58 || `Victory.ogg` || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” || |
58 || `Victory.ogg` || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” || |
59 || `Watchit.ogg` || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “Watch where you’re shootin’!” || |
59 || `Watchit.ogg` || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “Watch where you’re shootin’!” || |
60 || `Yessir.ogg` || … the turn of a hedgehog begins (not played for computer players and teams controlled by players over the network, see `Illgetyou.ogg`). || “Yes, sir!” || |
60 || `Yessir.ogg` || … the turn of a hedgehog begins (not played for computer players and teams controlled by players over the network, see `Illgetyou.ogg`). || “Yes, sir!” || |
61 || `Youllregretthat.ogg` || … (roughly) after a hedgehog has been attacked. || “You gonna wish you haven’t done that.” || |
61 || `Youllregretthat.ogg` || … an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” || |
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63 == See also == |
63 == See also == |
64 For a list of all sounds, see [Sounds]. |
64 For a list of all sounds, see [Sounds]. |