PresetMaps.wiki
changeset 336 43e9272e3153
parent 329 21830c0b19f3
child 339 1664d3e63c05
equal deleted inserted replaced
335:fd93f8d6f64d 336:43e9272e3153
    57 
    57 
    58 === map.png ===
    58 === map.png ===
    59 Image of visible land area.
    59 Image of visible land area.
    60   * Usually _width/length ratio_ of 2:1
    60   * Usually _width/length ratio_ of 2:1
    61   * Typical size: 2048 x 1024
    61   * Typical size: 2048 x 1024
    62   * Max size: no limit, 0.9.18+.  4096 x 2048 or less in 0.9.17 and earlier.
    62   * Max size: no limit, 0.9.18+.  4096 x 2048 or less in 0.9.17 and earlier.  (note: while there is no in-game limit apart from a mild sanity check restricting width or height to < 1073741824 and total size to < 24GiB of RAM, there is a limit if hedgewars is built w/ SDL 1.2 that restricts the maximum width to 16,384 and maximum height to 65,536)
    63   * If there is no _mask.png_, this image will also be used for deciding what pixels are subject to collision: _alpha value_ not equal to 0 (so below max transparency) will be considered land
    63   * If there is no _mask.png_, this image will also be used for deciding what pixels are subject to collision: _alpha value_ not equal to 0 (so below max transparency) will be considered land
    64   * As of 0.9.19+, map.png is optional if a mask.png is provided.  If there is no map.png, the theme will be used to decorate the map.
    64   * As of 0.9.19+, map.png is optional if a mask.png is provided.  If there is no map.png, the theme will be used to decorate the map.
    65 
    65 
    66 === preview.png ===
    66 === preview.png ===
    67 Preview image of the map
    67 Preview image of the map