equal
deleted
inserted
replaced
995 |
995 |
996 By default, an explosion destroys a circular piece of land and damages and pushes gears in its radius. |
996 By default, an explosion destroys a circular piece of land and damages and pushes gears in its radius. |
997 |
997 |
998 The explosion occours at coordinates `(x, y)` with the given `radius`. Assuming 100% damage, the explosion damage at the center equals the explosion radius. |
998 The explosion occours at coordinates `(x, y)` with the given `radius`. Assuming 100% damage, the explosion damage at the center equals the explosion radius. |
999 |
999 |
|
1000 The explosion will also have a visual effect (by spawning an explosion visual gear), unless the radius is very small. |
|
1001 |
1000 `options` is a bitmask which can be used to tweak how the explosion behaves: |
1002 `options` is a bitmask which can be used to tweak how the explosion behaves: |
1001 |
1003 |
1002 || *Flag* || *Meaning* || |
1004 || *Flag* || *Meaning* || |
1003 || `EXPLAutoSound` || Plays an appropriate sound || |
1005 || `EXPLAutoSound` || Plays an appropriate sound || |
1004 || `EXPLNoDamage` || Deal no damage to gears || |
1006 || `EXPLNoDamage` || Deal no damage to gears || |