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77 * `y_offset_1`: Y position offset of the overlay |
77 * `y_offset_1`: Y position offset of the overlay |
78 * `overlay_filename_1`: File name of the overlay image to use |
78 * `overlay_filename_1`: File name of the overlay image to use |
79 * You must repeat the last 3 arguments if `overlay_count` is greater than 1; each overlay needs its own offset and file name. |
79 * You must repeat the last 3 arguments if `overlay_count` is greater than 1; each overlay needs its own offset and file name. |
80 |
80 |
81 === `anchors` === |
81 === `anchors` === |
82 An anchor does not create land itself, but instead is a setting that alters the positioning of an object. |
82 An anchor does not create land itself, but instead is a setting that alters the positioning of an object. Each object can have multiple anchors. |
83 |
83 |
84 This key needs an object file name, an anchor count and rectangles for each anchor. It must be written after the object has been defined. |
84 This key needs an object file name, an anchor count and rectangles for each anchor. It must be written after the object has been defined. |
85 |
85 |
86 <code>Values: object_filename, anchor_count, anchor_rect1, anchor_rect2, anchor_rect3, ...</code> |
86 <code>Values: object_filename, anchor_count, anchor_rect1, anchor_rect2, anchor_rect3, ...</code> |
87 |
87 |