equal
deleted
inserted
replaced
23 |
23 |
24 We also got an Official SDL port, however this one is still pretty rough, it hasn't been completed just yet however sound/visuals are working, which is the important bit. Altough one part of SDL wasn't ported yet, pelya the author of the unofficial port has provided it for us, yay for him! |
24 We also got an Official SDL port, however this one is still pretty rough, it hasn't been completed just yet however sound/visuals are working, which is the important bit. Altough one part of SDL wasn't ported yet, pelya the author of the unofficial port has provided it for us, yay for him! |
25 |
25 |
26 All in all everything seems to work oke right now. |
26 All in all everything seems to work oke right now. |
27 |
27 |
28 This picture tries to describe how information flows through the three levels (Android, C/C++ wrapper, hedgewars engine): |
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29 |
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30 http://www.xelification.com/tmp/hedgewarsflow.png |
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31 |
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32 ==Short list on what gets handled where== |
28 ==Short list on what gets handled where== |
33 |
29 |
34 * Android |
30 * Android |
35 * Opengl context creation |
31 * Opengl context creation |
36 * Touch/key events generation |
32 * Touch/key events generation |