Theme.wiki
changeset 472 52bd8ea08f4f
parent 466 1de3af95cd51
child 490 2b4a9ccb6613
equal deleted inserted replaced
471:1af9c79bfaf3 472:52bd8ea08f4f
   115 `visiblerec` and the `buriedrec` visualized on an ancient picture:
   115 `visiblerec` and the `buriedrec` visualized on an ancient picture:
   116 http://hedgewars.org/images/avematantheme/hw-avematan.rects.png
   116 http://hedgewars.org/images/avematantheme/hw-avematan.rects.png
   117 
   117 
   118 === `spray` ===
   118 === `spray` ===
   119 There may be several spray keys in the file, each one representing one spray object.
   119 There may be several spray keys in the file, each one representing one spray object.
   120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added.
   120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the rough number of instances of this spray that may be added to the map. The number is the average number of sprays that are normally placed on a random medium-sized island. For larger and smaller landscapes, this number will be automatically scaled up or down. Please note that this number only specifies a rough goal, the actual number of created sprays may vary and you may have to play a bit with this number in order to find a good value.
   121 
   121 
   122 <code>Values: name, number</code>
   122 <code>Values: name, number</code>
   123 
   123 
   124 === `ice` ===
   124 === `ice` ===
   125 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely.
   125 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely.