equal
deleted
inserted
replaced
16 == Camera moving automatically even when Auto-Camera is disabled == |
16 == Camera moving automatically even when Auto-Camera is disabled == |
17 || Preconditions || A non-local team selects a weapon/utility that requires point-and-click targeting (girder, airstrikes, homing weapons, teleport, etc) || |
17 || Preconditions || A non-local team selects a weapon/utility that requires point-and-click targeting (girder, airstrikes, homing weapons, teleport, etc) || |
18 || See also || commit [http://code.google.com/p/hedgewars/source/detail?r=209c9ba77a0980a640151a185f119219b350c59e r209c9ba77a0980a640151a185f119219b350c59e] || |
18 || See also || commit [http://code.google.com/p/hedgewars/source/detail?r=209c9ba77a0980a640151a185f119219b350c59e r209c9ba77a0980a640151a185f119219b350c59e] || |
19 |
19 |
20 === Frontend === |
20 === Frontend === |
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21 == Returning from netgame room leads to "In game..." screen (instead of lobby) == |
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22 || Preconditions || Happens after failed game start (because of desync or similar) || |
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23 || Workaround || None. Since the user can't leave that screen, a restart of Hedgewars is necessary || |
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24 |
21 == Frontend Crash when somebody joins your room == |
25 == Frontend Crash when somebody joins your room == |
22 || Preconditions || Hedgewars was started with Frontend-Sounds turned off, then they were turned on || |
26 || Preconditions || Hedgewars was started with Frontend-Sounds turned off, then they were turned on || |
23 || Workaround || Restart Hedgewars after turning Frontend-Sounds on || |
27 || Workaround || Restart Hedgewars after turning Frontend-Sounds on || |
24 || See also || issue 506 || |
28 || See also || issue 506 || |
25 |
29 |