equal
deleted
inserted
replaced
46 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins |
46 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins |
47 * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels |
47 * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels |
48 * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death |
48 * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death |
49 * <tt>Map = "Bamboo"</tt> - the map being played |
49 * <tt>Map = "Bamboo"</tt> - the map being played |
50 * <tt>Theme = "Bamboo"</tt> - the theme to be used |
50 * <tt>Theme = "Bamboo"</tt> - the theme to be used |
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51 * <tt>Ready= 5000</tt> - the ready timer at the start of the round |
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52 * <tt>MapGen</tt> |
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53 * <tt>TemplateFilter</tt> |
51 * <tt>Goals = "Jumping is disabled"</tt> - if you want to add info to the game mode dialog, use "|" to separate lines |
54 * <tt>Goals = "Jumping is disabled"</tt> - if you want to add info to the game mode dialog, use "|" to separate lines |
52 |
55 |
53 If you want to add teams or hogs manually you have to do it here. |
56 If you want to add teams or hogs manually you have to do it here. |
54 |
57 |
55 === <tt>onGameStart()</tt> === |
58 === <tt>onGameStart()</tt> === |
95 <blockquote>This function is called when a gear is resurrected. CPU Hogs will resurrect if gfAISurvival is included in !GameFlags. Alternatively, specific gears can have heResurrectable set to true via !SetEffect. |
98 <blockquote>This function is called when a gear is resurrected. CPU Hogs will resurrect if gfAISurvival is included in !GameFlags. Alternatively, specific gears can have heResurrectable set to true via !SetEffect. |
96 </blockquote> |
99 </blockquote> |
97 === <tt>onAmmoStoreInit()</tt> === |
100 === <tt>onAmmoStoreInit()</tt> === |
98 |
101 |
99 <blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use !SetAmmo here. |
102 <blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use !SetAmmo here. |
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103 </blockquote> |
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104 |
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105 === <tt>onScreenResize()</tt> === |
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106 |
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107 <blockquote>This function is called when you resize the screen. Useful place to put a redraw function for any vgtHealthTags you're using. |
100 </blockquote> |
108 </blockquote> |
101 |
109 |
102 === <tt>onAttack()</tt> === |
110 === <tt>onAttack()</tt> === |
103 |
111 |
104 <blockquote>This function is called when your Hedgehog attacks. |
112 <blockquote>This function is called when your Hedgehog attacks. |