equal
deleted
inserted
replaced
14 || See also || issue 465 || |
14 || See also || issue 465 || |
15 |
15 |
16 == Camera moving automatically even when Auto-Camera is disabled == |
16 == Camera moving automatically even when Auto-Camera is disabled == |
17 || Preconditions || A non-local team selects a weapon/utility that requires point-and-click targeting (girder, airstrikes, homing weapons, teleport, etc) || |
17 || Preconditions || A non-local team selects a weapon/utility that requires point-and-click targeting (girder, airstrikes, homing weapons, teleport, etc) || |
18 || See also || commit [http://code.google.com/p/hedgewars/source/detail?r=209c9ba77a0980a640151a185f119219b350c59e r209c9ba77a0980a640151a185f119219b350c59e] || |
18 || See also || commit [http://code.google.com/p/hedgewars/source/detail?r=209c9ba77a0980a640151a185f119219b350c59e r209c9ba77a0980a640151a185f119219b350c59e] || |
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19 |
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20 == No captions when muting audio == |
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21 || Details || If you press 8 or set a volume of 0 a 'Audio Muted' message will stay on top, hiding any other caption. || |
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22 || See also || commit [http://code.google.com/p/hedgewars/source/detail?r=7681d14b9f0191eda821a9b744f0a093430321ee r7681d14b9f0191eda821a9b744f0a093430321ee] || |
19 |
23 |
20 === Frontend === |
24 === Frontend === |
21 == Returning from netgame room leads to "In game..." screen (instead of lobby) == |
25 == Returning from netgame room leads to "In game..." screen (instead of lobby) == |
22 || Preconditions || Happens after failed game start (because of desync or similar) || |
26 || Preconditions || Happens after failed game start (because of desync or similar) || |
23 || Workaround || None. Since the user can't leave that screen, a restart of Hedgewars is necessary || |
27 || Workaround || None. Since the user can't leave that screen, a restart of Hedgewars is necessary || |