equal
deleted
inserted
replaced
36 || `vgtFeather` || Birdy's feather || |
36 || `vgtFeather` || Birdy's feather || |
37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar || |
37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar || |
38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || |
38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || |
39 || `vgtShell` || Bullet shell || |
39 || `vgtShell` || Bullet shell || |
40 || `vgtBulletHit` || Bullet impact animation || |
40 || `vgtBulletHit` || Bullet impact animation || |
|
41 || `vgtLineTrail` || Straight shot line from e.g. desert eagle and the likes || |
41 |
42 |
42 == HUD == |
43 == HUD == |
43 || *Variable name* || *Short description* || |
44 || *Variable name* || *Short description* || |
44 || `vgtCircle` || Simple circle. Highly configurable! || |
45 || `vgtCircle` || Simple circle. Highly configurable! || |
45 || `vgtNoPlaceWarn` || Overlay when the placement of something failed || |
46 || `vgtNoPlaceWarn` || Overlay when the placement of something failed || |
51 || `vgtSpeechBubble` || Speech bubble with text. Does not work in Lua. || |
52 || `vgtSpeechBubble` || Speech bubble with text. Does not work in Lua. || |
52 |
53 |
53 == Misc. == |
54 == Misc. == |
54 || *Variable name* || *Short description* || |
55 || *Variable name* || *Short description* || |
55 || `vgtStraightShot` || Moving sprite, such as shots from desert eagle || |
56 || `vgtStraightShot` || Moving sprite, such as shots from desert eagle || |
56 || `vgtLineTrail` || ??? || |
57 |
57 |
58 |
58 = Detailed visual gear reference = |
59 = Detailed visual gear reference = |
59 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears. |
60 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears. |
60 |
61 |
61 This section is still under construction! |
62 This section is still under construction! |
90 == `vgtStraightShot` == |
91 == `vgtStraightShot` == |
91 Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite. |
92 Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite. |
92 |
93 |
93 * `State`: ID of the custom sprite (use an ID from `Sprites`) |
94 * `State`: ID of the custom sprite (use an ID from `Sprites`) |
94 * `FrameTicks`: ??? |
95 * `FrameTicks`: ??? |
|
96 |
|
97 == `vgtLineTrail` == |
|
98 A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually |
|
99 |
|
100 * `X`, `Y`: Start point of line |
|
101 * `dX`, `dY`: End point of line |
|
102 * `Timer`: Life time |