Hats.wiki
changeset 521 5c3e756ee5e3
parent 520 b006de5eeed1
child 522 2b6da59e5489
equal deleted inserted replaced
520:b006de5eeed1 521:5c3e756ee5e3
    86 
    86 
    87 The Hedgewars frontend will display the same name as the file name you used, minus the file name
    87 The Hedgewars frontend will display the same name as the file name you used, minus the file name
    88 suffix. For example, the file “`Awesome Example Hat.png`” would be displayed as “Awesome Example Hat”.
    88 suffix. For example, the file “`Awesome Example Hat.png`” would be displayed as “Awesome Example Hat”.
    89 
    89 
    90 Hedgewars will always use the very first frame of a hat image to create the preview in the team editor. This also applies to team hats.
    90 Hedgewars will always use the very first frame of a hat image to create the preview in the team editor. This also applies to team hats.
       
    91 
       
    92 
       
    93 = Templates =
       
    94 For your convenience, we have created some templates to ease the creation of hats. You can use them as background layer to help you align your hats.
       
    95 Template shows a colored checkerboard pattern. The green and red fields are those where the idle hedgehog has an offset of +1px or −1 px (see above).
       
    96 
       
    97 == Non-team hats ==
       
    98 You can use [http://www.hedgewars.org/images/Hat_Template.png Hat_Template.png].
       
    99 
       
   100 For GIMP users, there is [http://www.hedgewars.org/images/Hat_Template.xcf Hat_Template.xcf], where you can turn layers on and off.
       
   101 
       
   102 == Team hats ==
       
   103 You can use [http://www.hedgewars.org/images/Team_Hat_Template.png Team_Hat_Template.png]
       
   104 
       
   105 For GIMP users, there is [http://www.hedgewars.org/images/Hat_Template.xcf Hat_Template.xcf], where you can turn layers on and off.