LuaGlobals.wiki
changeset 2196 5c752aa0d1bf
parent 2170 05468468c99d
equal deleted inserted replaced
2195:f9dc7606394c 2196:5c752aa0d1bf
    42 || *Identifier* || *Description (active state)* ||
    42 || *Identifier* || *Description (active state)* ||
    43 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
    43 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
    44 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. ||
    44 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. ||
    45 || `gfSwitchHog` || Free hog switching at turn start ||
    45 || `gfSwitchHog` || Free hog switching at turn start ||
    46 || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. ||
    46 || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. ||
    47 || `gfBorder` || An indestructible border is active on the left, top and right side of the map
    47 || `gfBorder` || An indestructible border is active on the left, top and right sides of the map ||
    48 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
    48 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
    49 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
    49 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
    50 || `gfSolidLand` || The terrain is indestructible (with some exceptions). ||
    50 || `gfSolidLand` || The terrain is indestructible (with some exceptions). ||
    51 || `gfLowGravity` || The gravity is low (50%). ||
    51 || `gfLowGravity` || The gravity is low (50%). ||
    52 || `gfLaserSight` || A laser sight is almost always active. ||
    52 || `gfLaserSight` || A laser sight is almost always active. ||