47 || `vgtAmmo` || Briefly displays an ammo icon. Appears when collecting a crate || |
47 || `vgtAmmo` || Briefly displays an ammo icon. Appears when collecting a crate || |
48 || `vgtSmoothWindBar` || Changes the wind bar smoothly || |
48 || `vgtSmoothWindBar` || Changes the wind bar smoothly || |
49 || `vgtTeamHealthSorter` || When added, updates the sorting of the team health bars || |
49 || `vgtTeamHealthSorter` || When added, updates the sorting of the team health bars || |
50 || `vgtHealthTag` || Hedgehog health tag || |
50 || `vgtHealthTag` || Hedgehog health tag || |
51 || `vgtSmallDamageTag` || Small damage tag after hog damage. || |
51 || `vgtSmallDamageTag` || Small damage tag after hog damage. || |
52 || `vgtSpeechBubble` || Speech bubble with text. Does not work in Lua. || |
52 || `vgtSpeechBubble` || Speech bubble with text. || |
53 |
53 |
54 == Misc. == |
54 == Misc. == |
55 || *Variable name* || *Short description* || |
55 || *Variable name* || *Short description* || |
56 || `vgtStraightShot` || Moving sprite || |
56 || `vgtStraightShot` || Moving sprite || |
57 |
57 |
87 * `Timer`: Expiration timer |
87 * `Timer`: Expiration timer |
88 |
88 |
89 == `vgtSmallDamageTag` == |
89 == `vgtSmallDamageTag` == |
90 Damage indicator, displays a damage value. Looks similar to `vgtHealthTag`, but is smaller. |
90 Damage indicator, displays a damage value. Looks similar to `vgtHealthTag`, but is smaller. |
91 |
91 |
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92 The parameters are the saem as for `vgtHealthTag`. |
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93 |
92 == `vgtSpeechBubble` == |
94 == `vgtSpeechBubble` == |
93 Displays a speech bubble. Use `HogSay` to spawn speech bubbles. |
95 Displays a speech bubble with text. In Lua, you cannot change the text after this has been created. Use `HogSay` in Lua to spawn a speech bobble properly. |
94 |
96 |
95 * `Frame`: ID of the gear to which the speech bubble belongs |
97 * `Frame`: ID of the gear to which the speech bubble belongs |
96 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) |
98 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) |
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99 * (Text is stored internally that cannot be accessed by Lua) |
97 |
100 |
98 == `vgtStraightShot` == |
101 == `vgtStraightShot` == |
99 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. |
102 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. |
100 |
103 |
101 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |
104 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |