LuaRules.wiki
changeset 2265 5d951acf9b54
parent 2195 f9dc7606394c
child 2266 eba9a043a81e
equal deleted inserted replaced
2264:e7c3385d41a0 2265:5d951acf9b54
     9  * Only integer numbers are allowed; floating-point numbers are forbidden
     9  * Only integer numbers are allowed; floating-point numbers are forbidden
    10  * If you divide, divide by powers of 2 if you can
    10  * If you divide, divide by powers of 2 if you can
    11  * If you want to divide by a different integer value, use the `div` function for integer division
    11  * If you want to divide by a different integer value, use the `div` function for integer division
    12  * Keep your numbers within ±2<sup>53</sup>
    12  * Keep your numbers within ±2<sup>53</sup>
    13  * Avoid `math.floor` and `math.ceil`
    13  * Avoid `math.floor` and `math.ceil`
       
    14  * Never use `math.random` for gameplay-relevant numbers like setting the position, use `GetRandom` instead
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    15 
    15 These restrictions on numbers don't apply to numbers that you don't use for gameplay but for stuff like harmless eye candy.
    16 These restrictions on numbers don’t apply to numbers that you don't use for gameplay but for stuff like harmless eye candy. For example, you can use `math.random` safely as long you don’t use the generated numbers for anything that affects gameplay.
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    17 Failing to follow these rules might lead your script to behave differently on different systems, leading to desynchronization bugs, which means they will not work online.
    18 Failing to follow these rules might lead your script to behave differently on different systems, leading to desynchronization bugs, which means they will not work online.