ConfigurationFiles.wiki
changeset 873 5da391a0d8ac
parent 872 8aa46333bfe2
child 874 fbdbce68efd8
equal deleted inserted replaced
872:8aa46333bfe2 873:5da391a0d8ac
    12 
    12 
    13 === {{{[video]}}} ===
    13 === {{{[video]}}} ===
    14 _Graphics rendering settings, back-end (engine)_
    14 _Graphics rendering settings, back-end (engine)_
    15 
    15 
    16 || *Setting* || *Type* || *Description* ||
    16 || *Setting* || *Type* || *Description* ||
    17 || resolution=1280x768 || String || Screen resolution the game is rendered at ||
    17 || fullscreenResolution=1280x768 || String || Screen resolution the game is rendered when using fullscreen mode ||
       
    18 || windowedWidth=1280 || Integer || Window width when using window mode ||
       
    19 || windowedHeight=1024 || Integer || Window height when using window mode ||
    18 || fullscreen=false || Boolean || If the game is rendered in fullscreen ||
    20 || fullscreen=false || Boolean || If the game is rendered in fullscreen ||
    19 || quality=5 || Integer || Quality of game rendering ||
    21 || quality=5 || Integer || Quality of game rendering (0-5, 5 is best quality) ||
    20 || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D ||
    22 || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D ||
    21 
    23 
    22 === {{{[frontend]}}} ===
    24 === {{{[frontend]}}} ===
    23 _Graphics and sound settings, front-end (GUI)_
    25 _Graphics and sound settings, front-end (GUI)_
    24 
    26 
    25 || *Setting* || *Type* || *Description* ||
    27 || *Setting* || *Type* || *Description* ||
       
    28 || roomslist_header || ??? || ??? ||
       
    29 || roomslist_splitter || ??? || ??? ||
    26 || effects=true || Boolean || If game effects are displayed ||
    30 || effects=true || Boolean || If game effects are displayed ||
    27 || fullscreen=false || Boolean || If the game is in fullscreen-mode, instead of windowed-mode ||
    31 || fullscreen=false || Boolean || If the game is in fullscreen-mode, instead of windowed-mode ||
    28 || width=800 || Integer || Width of the game window ||
    32 || width=800 || Integer || Width of the game window ||
    29 || height=600 || Integer || Height of the game window ||
    33 || height=600 || Integer || Height of the game window ||
    30 || sound=true || Boolean || If sounds are being played ||
    34 || sound=true || Boolean || If sounds are being played in the frontend ||
    31 || music=true || Boolean || If background music is being played ||
    35 || music=true || Boolean || If background music is being played in the frontend ||
    32 
    36 
    33 === {{{[misc]}}} ===
    37 === {{{[misc]}}} ===
    34 _Miscellaneous settings_
    38 _Miscellaneous settings_
    35 
    39 
    36 || *Setting* || *Type* || *Description* ||
    40 || *Setting* || *Type* || *Description* ||
    38 || altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round ||
    42 || altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round ||
    39 || appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved ||
    43 || appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved ||
    40 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank ||
    44 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank ||
    41 
    45 
    42 === {{{[audio]}}} ===
    46 === {{{[audio]}}} ===
    43 _Sound rendering settings, back-end_
    47 _Sound settings for the sounds and music in the game itself_
    44 
    48 
    45 || *Setting* || *Type* || *Description* ||
    49 || *Setting* || *Type* || *Description* ||
    46 || sound=true || Boolean || If sound effects should be rendered ||
    50 || sound=true || Boolean || If sound effects should be played  in-game ||
    47 || music=true || Boolean || If background music should be rendered ||
    51 || music=true || Boolean || If background music should be played in-game ||
    48 || volume=100 || Integer || Volume level of sound effects and music rendering ||
    52 || volume=100 || Integer || Volume level (in percent) of sound effects and music ||
    49 
    53 
    50 === {{{[net]}}} ===
    54 === {{{[net]}}} ===
    51 _Online and LAN settings_
    55 _Online and LAN settings_
    52 
    56 
    53 || *Setting* || *Type* || *Description* ||
    57 || *Setting* || *Type* || *Description* ||
    54 || nick=username || String || Username/nickname used for online play, or promt the user when first connecting if left blank ||
    58 || nick=username || String || Username/nickname used for online play, or promt the user when first connecting if left blank ||
    55 || passwordhash=@!ByteArray(d41d8cd98f00b204e9800998ecf8427e) || Byte array || Hash of password used for online play ||
    59 || passwordhash=d41d8cd98f00b204e9800998ecf8427e || String || Hash of password used for online play ||
    56 || passwordlength=0 || Integer || Lenght of unhashed password string ||
    60 || passwordlength=0 || Integer || Lenght of unhashed password string ||
       
    61 || savepassword=true || Boolean || If true, password will be saved ||
    57 || ip=10.0.0.0 || String || Default IP-address when connecting to a LAN server, stored in human-readable dot-notation ||
    62 || ip=10.0.0.0 || String || Default IP-address when connecting to a LAN server, stored in human-readable dot-notation ||
    58 || port=46631 || Integer || Default port number when connecting to a LAN server ||
    63 || port=46631 || Integer || Default port number when connecting to a LAN server ||
    59 || servername=hedgewars server || String || Default name when creating a LAN server ||
    64 || servername=hedgewars server || String || Default name when creating a LAN server ||
    60 || serverport=46631 || Integer || Default port number when creating a LAN server ||
    65 || serverport=46631 || Integer || Default port number when creating a LAN server ||
    61 
    66 
    63 _Frames per second settings_
    68 _Frames per second settings_
    64 
    69 
    65 || *Setting* || *Type* || *Description* ||
    70 || *Setting* || *Type* || *Description* ||
    66 || show=false || Boolean || If the number of frames rendered per second should be shown in-game ||
    71 || show=false || Boolean || If the number of frames rendered per second should be shown in-game ||
    67 || limit=27 || Integer || Maximum number of frames rendered per second, calculated as _1000 / (35 - limit)_ ||
    72 || limit=27 || Integer || Maximum number of frames rendered per second, calculated as _1000 / (35 - limit)_ ||
       
    73 
       
    74 === {{{[proxy]}}} ===
       
    75 _Proxy settings_
       
    76 
       
    77 || *Setting* || *Type* || *Description* ||
       
    78 || type=0 || Integer || Proxy type. 0: no proxy, 1: system proxy, 2: SOCKS5 proxy, 3: HTTP proxy. The following settings are ignored if the proxy type is 0 or 1. ||
       
    79 || host || String || Hostname or IP adress of proxy ||
       
    80 || port || Integer || Port number of proxy ||
       
    81 || login || String || User name to login to the proxy ||
       
    82 || password || String || Password (in clear text) to login to the proxy ||
       
    83 
    68 
    84 
    69 === {{{Binds}}} ===
    85 === {{{Binds}}} ===
    70 This section defines the global key bindings. They can be overwritten by teams.
    86 This section defines the global key bindings. They can be overwritten by teams.
    71 
    87 
    72 Each key binding is written in the form `action=keycode`, e.g. “`ammomenu=b`” for opening the ammo menu with the B key.
    88 Each key binding is written in the form `action=keycode`, e.g. “`ammomenu=b`” for opening the ammo menu with the B key.