12 |
12 |
13 === {{{[video]}}} === |
13 === {{{[video]}}} === |
14 _Graphics rendering settings, back-end (engine)_ |
14 _Graphics rendering settings, back-end (engine)_ |
15 |
15 |
16 || *Setting* || *Type* || *Description* || |
16 || *Setting* || *Type* || *Description* || |
17 || resolution=1280x768 || String || Screen resolution the game is rendered at || |
17 || fullscreenResolution=1280x768 || String || Screen resolution the game is rendered when using fullscreen mode || |
|
18 || windowedWidth=1280 || Integer || Window width when using window mode || |
|
19 || windowedHeight=1024 || Integer || Window height when using window mode || |
18 || fullscreen=false || Boolean || If the game is rendered in fullscreen || |
20 || fullscreen=false || Boolean || If the game is rendered in fullscreen || |
19 || quality=5 || Integer || Quality of game rendering || |
21 || quality=5 || Integer || Quality of game rendering (0-5, 5 is best quality) || |
20 || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D || |
22 || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D || |
21 |
23 |
22 === {{{[frontend]}}} === |
24 === {{{[frontend]}}} === |
23 _Graphics and sound settings, front-end (GUI)_ |
25 _Graphics and sound settings, front-end (GUI)_ |
24 |
26 |
25 || *Setting* || *Type* || *Description* || |
27 || *Setting* || *Type* || *Description* || |
|
28 || roomslist_header || ??? || ??? || |
|
29 || roomslist_splitter || ??? || ??? || |
26 || effects=true || Boolean || If game effects are displayed || |
30 || effects=true || Boolean || If game effects are displayed || |
27 || fullscreen=false || Boolean || If the game is in fullscreen-mode, instead of windowed-mode || |
31 || fullscreen=false || Boolean || If the game is in fullscreen-mode, instead of windowed-mode || |
28 || width=800 || Integer || Width of the game window || |
32 || width=800 || Integer || Width of the game window || |
29 || height=600 || Integer || Height of the game window || |
33 || height=600 || Integer || Height of the game window || |
30 || sound=true || Boolean || If sounds are being played || |
34 || sound=true || Boolean || If sounds are being played in the frontend || |
31 || music=true || Boolean || If background music is being played || |
35 || music=true || Boolean || If background music is being played in the frontend || |
32 |
36 |
33 === {{{[misc]}}} === |
37 === {{{[misc]}}} === |
34 _Miscellaneous settings_ |
38 _Miscellaneous settings_ |
35 |
39 |
36 || *Setting* || *Type* || *Description* || |
40 || *Setting* || *Type* || *Description* || |
38 || altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round || |
42 || altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round || |
39 || appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved || |
43 || appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved || |
40 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank || |
44 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank || |
41 |
45 |
42 === {{{[audio]}}} === |
46 === {{{[audio]}}} === |
43 _Sound rendering settings, back-end_ |
47 _Sound settings for the sounds and music in the game itself_ |
44 |
48 |
45 || *Setting* || *Type* || *Description* || |
49 || *Setting* || *Type* || *Description* || |
46 || sound=true || Boolean || If sound effects should be rendered || |
50 || sound=true || Boolean || If sound effects should be played in-game || |
47 || music=true || Boolean || If background music should be rendered || |
51 || music=true || Boolean || If background music should be played in-game || |
48 || volume=100 || Integer || Volume level of sound effects and music rendering || |
52 || volume=100 || Integer || Volume level (in percent) of sound effects and music || |
49 |
53 |
50 === {{{[net]}}} === |
54 === {{{[net]}}} === |
51 _Online and LAN settings_ |
55 _Online and LAN settings_ |
52 |
56 |
53 || *Setting* || *Type* || *Description* || |
57 || *Setting* || *Type* || *Description* || |
54 || nick=username || String || Username/nickname used for online play, or promt the user when first connecting if left blank || |
58 || nick=username || String || Username/nickname used for online play, or promt the user when first connecting if left blank || |
55 || passwordhash=@!ByteArray(d41d8cd98f00b204e9800998ecf8427e) || Byte array || Hash of password used for online play || |
59 || passwordhash=d41d8cd98f00b204e9800998ecf8427e || String || Hash of password used for online play || |
56 || passwordlength=0 || Integer || Lenght of unhashed password string || |
60 || passwordlength=0 || Integer || Lenght of unhashed password string || |
|
61 || savepassword=true || Boolean || If true, password will be saved || |
57 || ip=10.0.0.0 || String || Default IP-address when connecting to a LAN server, stored in human-readable dot-notation || |
62 || ip=10.0.0.0 || String || Default IP-address when connecting to a LAN server, stored in human-readable dot-notation || |
58 || port=46631 || Integer || Default port number when connecting to a LAN server || |
63 || port=46631 || Integer || Default port number when connecting to a LAN server || |
59 || servername=hedgewars server || String || Default name when creating a LAN server || |
64 || servername=hedgewars server || String || Default name when creating a LAN server || |
60 || serverport=46631 || Integer || Default port number when creating a LAN server || |
65 || serverport=46631 || Integer || Default port number when creating a LAN server || |
61 |
66 |
63 _Frames per second settings_ |
68 _Frames per second settings_ |
64 |
69 |
65 || *Setting* || *Type* || *Description* || |
70 || *Setting* || *Type* || *Description* || |
66 || show=false || Boolean || If the number of frames rendered per second should be shown in-game || |
71 || show=false || Boolean || If the number of frames rendered per second should be shown in-game || |
67 || limit=27 || Integer || Maximum number of frames rendered per second, calculated as _1000 / (35 - limit)_ || |
72 || limit=27 || Integer || Maximum number of frames rendered per second, calculated as _1000 / (35 - limit)_ || |
|
73 |
|
74 === {{{[proxy]}}} === |
|
75 _Proxy settings_ |
|
76 |
|
77 || *Setting* || *Type* || *Description* || |
|
78 || type=0 || Integer || Proxy type. 0: no proxy, 1: system proxy, 2: SOCKS5 proxy, 3: HTTP proxy. The following settings are ignored if the proxy type is 0 or 1. || |
|
79 || host || String || Hostname or IP adress of proxy || |
|
80 || port || Integer || Port number of proxy || |
|
81 || login || String || User name to login to the proxy || |
|
82 || password || String || Password (in clear text) to login to the proxy || |
|
83 |
68 |
84 |
69 === {{{Binds}}} === |
85 === {{{Binds}}} === |
70 This section defines the global key bindings. They can be overwritten by teams. |
86 This section defines the global key bindings. They can be overwritten by teams. |
71 |
87 |
72 Each key binding is written in the form `action=keycode`, e.g. “`ammomenu=b`” for opening the ammo menu with the B key. |
88 Each key binding is written in the form `action=keycode`, e.g. “`ammomenu=b`” for opening the ammo menu with the B key. |