LuaAPI.wiki
changeset 346 5f322c85c0e0
parent 328 fdc71ac8db83
child 347 edc8d322d02d
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    96 </blockquote>
    96 </blockquote>
    97 Can be used to show the mission and for more setup, for example initial target spawning.
    97 Can be used to show the mission and for more setup, for example initial target spawning.
    98 
    98 
    99 === <tt>onGameTick()</tt> ===
    99 === <tt>onGameTick()</tt> ===
   100 
   100 
   101 <blockquote>This function is called on every game tick, i.e. 1000 times a second.
   101 <blockquote>This function is called on every game tick, i.e. 1000 times a second.  If you just need to check on something periodically, consider...
       
   102 </blockquote>
       
   103 
       
   104 === <tt>onGameTick20()</tt> ===
       
   105 
       
   106 <blockquote>This function is called every 20 game ticks, i.e. 50 times a second.  It reduces lua overhead for simple monitoring that doesn't need to happen every single tick.
   102 </blockquote>
   107 </blockquote>
   103 
   108 
   104 === <tt>onNewTurn()</tt> ===
   109 === <tt>onNewTurn()</tt> ===
   105 
   110 
   106 <blockquote>This function calls at the start of every turn.
   111 <blockquote>This function calls at the start of every turn.