423 local X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint, Scale = GetVisualGearValues(vgUid) |
423 local X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint, Scale = GetVisualGearValues(vgUid) |
426 === `SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, !FrameTicks, State, Timer, Tint, Scale)` === |
426 === `SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint, Scale)` === |
427 This allows manipulation of the internal state of the visual gear `vgUid`. If `vgUid` is invalid or the `vgUid` does not refer to an existing visual gear, the function does nothing. Thus, you can safely call this function even if you are not sure if the visual gear actually exists. |
427 This allows manipulation of the internal state of the visual gear `vgUid`. If `vgUid` is invalid or the `vgUid` does not refer to an existing visual gear, the function does nothing. Thus, you can safely call this function even if you are not sure if the visual gear actually exists. |
429 All visual gear values are numbers. Each visual gear may be using these parameters differently, but the *usual* meaning of these is the following: |
429 All visual gear values are numbers. Each visual gear may be using these parameters differently, but the *usual* meaning of these is the following: |