equal
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inserted
replaced
36 If the string is of the form `AAAAAAAAA|BBBBB` (2 pipe separated strings) then only `AAAAAAAAA` will be used for terrain generation while `AAAAAAAAA|BBBBB` will be used for everything else. This allows players to use keep a terrain they generated but change the rest of the seed to ensure new positions etc. |
36 If the string is of the form `AAAAAAAAA|BBBBB` (2 pipe separated strings) then only `AAAAAAAAA` will be used for terrain generation while `AAAAAAAAA|BBBBB` will be used for everything else. This allows players to use keep a terrain they generated but change the rest of the seed to ensure new positions etc. |
37 |
37 |
38 Example: `eseed {AERTB-62FASDSAD-NNIASDSADASD-12P}` |
38 Example: `eseed {AERTB-62FASDSAD-NNIASDSADASD-12P}` |
39 |
39 |
40 ==== Template filter ==== |
40 ==== Template filter ==== |
41 `N` selects the type of map that is going to be generated. This command is ignored when MapGen is not 0, but it must be set anyways. |
41 `N` selects the type of map that is going to be generated. This command is ignored when `MapGen` is not 0, but it must be set anyways. |
42 |
42 |
43 || *Value* || *Filter Selected* || |
43 || *Value* || *Filter Selected* || |
44 || 0 || None || |
44 || 0 || None || |
45 || 1 || Large || |
45 || 1 || Large || |
46 || 2 || Medium || |
46 || 2 || Medium || |