EngineProtocol.wiki
changeset 1098 62773b3215bd
parent 1097 959a905adbf8
child 1105 4d7c2358c51a
equal deleted inserted replaced
1097:959a905adbf8 1098:62773b3215bd
    36 If the string is of the form `AAAAAAAAA|BBBBB` (2 pipe separated strings) then only `AAAAAAAAA` will be used for terrain generation while `AAAAAAAAA|BBBBB` will be used for everything else. This allows players to use keep a terrain they generated but change the rest of the seed to ensure new positions etc.
    36 If the string is of the form `AAAAAAAAA|BBBBB` (2 pipe separated strings) then only `AAAAAAAAA` will be used for terrain generation while `AAAAAAAAA|BBBBB` will be used for everything else. This allows players to use keep a terrain they generated but change the rest of the seed to ensure new positions etc.
    37 
    37 
    38 Example: `eseed {AERTB-62FASDSAD-NNIASDSADASD-12P}`
    38 Example: `eseed {AERTB-62FASDSAD-NNIASDSADASD-12P}`
    39 
    39 
    40 ==== Template filter ====
    40 ==== Template filter ====
    41 `N` selects the type of map that is going to be generated. This command is ignored when MapGen is not 0, but it must be set anyways.
    41 `N` selects the type of map that is going to be generated. This command is ignored when `MapGen` is not 0, but it must be set anyways.
    42 
    42 
    43 || *Value* || *Filter Selected* ||
    43 || *Value* || *Filter Selected* ||
    44 || 0       || None              ||
    44 || 0       || None              ||
    45 || 1       || Large             ||
    45 || 1       || Large             ||
    46 || 2       || Medium            ||
    46 || 2       || Medium            ||