Taunts.wiki
changeset 1673 65ab5e27f591
parent 1671 f91f3dd53791
child 1674 ca6d8884af7f
equal deleted inserted replaced
1672:41dc5e7910c0 1673:65ab5e27f591
     1 #summary List of all taunts used by voicepacks
     1 #summary List of all taunts used by voicepacks
     2 = Taunts =
     2 = Taunts =
     3 This page is a quick overview over all available taunts in Hedgewars. This list is important if you want to create [Voicepacks voicepacks] to ensure that you didn’t forget a taunt. For a list of all sound effects which are not taunts, see [Sounds].
     3 This page is a quick overview over all available taunts in Hedgewars. This list is important if you want to create [Voicepacks voicepacks] to ensure that you didn’t forget a taunt. For a list of all sound effects which are not taunts, see [Sounds]. There is also a brief description when these taunts are played in Normal mode. Lastly, there is a transscription of the taunt for the Default voicepack for better orientation.
     4 
     4 
     5 All files have to be in the Ogg Vorbis format. Make sure the file names you use match the case as used on this page to ensure your voicepacks also work on case-sensitive systems.
     5 All files have to be in the Ogg Vorbis format. Make sure the file names you use match the case as used on this page to ensure your voicepacks also work on case-sensitive systems.
     6 
       
     7 Here is an overview of all taunts available in Hedgewars. There is also a brief description when these taunts are played in Normal mode. Lastly, there is a transscription of the taunt for the Default voicepack for better orientation.
       
     8 
     6 
     9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course.
     7 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course.
    10 
     8 
    11 When creating a voicepack, you _should_ try to cover all the files listed here. To avoid awkward silence, try to have at least the core taunts.
     9 When creating a voicepack, you _should_ try to cover all the files listed here. To avoid awkward silence, try to have at least the core taunts.
    12 
    10 
    13 Some taunts have fallbacks. This means, if a particular voice file is missing, Hedgewars will try to use the fallback option (or one of the fallback options) instead. If the sound file is missing and there is no fallback, the hedgehog stays silent.
    11 Some taunts have fallbacks. This means, if a particular voice file is missing, Hedgewars will try to use the fallback option (or one of the fallback options) instead. If the sound file is missing and there is no fallback, the hedgehog stays silent.
    14 
    12 
    15 == List of core taunts ==
    13 == Lists of taunts ==
       
    14 Thes lists are sorted alphabetically by file name.
       
    15 
       
    16 The “General idea” column gives the rough idea/style this taunt is supposed to have. The “Used when …” column says when the taunt is actually used in the current Hedgewars version.
       
    17 
       
    18 The actual usage might be subject to minor changes from time to time, but the general idea will stay the same, so it's generally a good idea to focus the general idea to make your voicepack future-proof.
       
    19 
       
    20 === List of core taunts ===
    16 These taunts are taunts which every voicepack _should_ have to have a decent quality and to avoid awkward silence.
    21 These taunts are taunts which every voicepack _should_ have to have a decent quality and to avoid awkward silence.
    17 
       
    18 This list is sorted alphabetically by file name.
       
    19 
    22 
    20 || *Variable name* || *File name* || *General idea* || *Used when …* || *Fallback* || *Transcription of Default voicepack* ||
    23 || *Variable name* || *File name* || *General idea* || *Used when …* || *Fallback* || *Transcription of Default voicepack* ||
    21 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || — ||“This is so boring.” ||
    24 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || — ||“This is so boring.” ||
    22 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. Duration: 1.2s (you might stretch this a bit because of the explosion) || — ||“See ya!” ||
    25 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. Duration: 1.2s (you might stretch this a bit because of the explosion) || — ||“See ya!” ||
    23 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || — || “I’m waiting.” ||
    26 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || — || “I’m waiting.” ||
    64 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || — || “Victory is ours!” ||
    67 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || — || “Victory is ours!” ||
    65 || `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “Watch where you’re shooting!” ||
    68 || `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “Watch where you’re shooting!” ||
    66 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || — || “Yes, sir!” ||
    69 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || — || “Yes, sir!” ||
    67 || `sndRegret` || `Youllregretthat.ogg` || vow for revenge || … an enemy team attacked your hedgehog, but did not kill it. || — || “You gonna wish you haven’t done that.” ||
    70 || `sndRegret` || `Youllregretthat.ogg` || vow for revenge || … an enemy team attacked your hedgehog, but did not kill it. || — || “You gonna wish you haven’t done that.” ||
    68 
    71 
    69 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. The “Used when …” column says when the taunt is actually used in the current Hedgewars version.
    72 === List of extra taunts ===
    70 
       
    71 The actual usage might be subject to minor changes from time to time, but the general idea will stay the same, so it's generally a good idea to focus the general idea to make your voicepack future-proof.
       
    72 
       
    73 == List of extra taunts ==
       
    74 You should generally support these taunts as well, if you can. But if you don't it's not a big deal, since there are sane fallbacks or the silence is not awkwards.
    73 You should generally support these taunts as well, if you can. But if you don't it's not a big deal, since there are sane fallbacks or the silence is not awkwards.
    75 
    74 
    76 || *Variable name* || *File name* || *General idea* || *Used when …* || *Fallback* || *Transcription of Default voice* ||
    75 || *Variable name* || *File name* || *General idea* || *Used when …* || *Fallback* || *Transcription of Default voice* ||
    77 || `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || … 3 or more enemies were killed without screwing up || `sndEnemyDown` || “Amazing!” || 
    76 || `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || … 3 or more enemies were killed without screwing up || `sndEnemyDown` || “Amazing!” || 
    78 || `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || … 2 enemies were killed without screwing up || `sndEnemyDown` || “Brilliant!” || 
    77 || `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || … 2 enemies were killed without screwing up || `sndEnemyDown` || “Brilliant!” || 
    92 || `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || `sndByeBye` || “Tell my mum I love her!” ||
    91 || `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || `sndByeBye` || “Tell my mum I love her!” ||
    93 || `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate || … a crate drops close to hog || `sndReinforce` || “This one is mine!” ||
    92 || `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate || … a crate drops close to hog || `sndReinforce` || “This one is mine!” ||
    94 || `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (for some thrown weapons) || — || “Watch this!” ||
    93 || `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (for some thrown weapons) || — || “Watch this!” ||
    95 || `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0s || `sndNooo` || “What the …?” ||
    94 || `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0s || `sndNooo` || “What the …?” ||
    96 
    95 
    97 == List of *unused* taunt files ==
    96 === List of *unused* taunt files ===
    98 There are a couple of taunt files found in the repository which *aren't used in the game yet*. You don't have to support these. Adding these files to your voice pack won't have any effect at the moment.
    97 There are a couple of taunt files found in the repository which *aren't used in the game yet*. You don't have to record these. Adding these files to your voice pack won't have any effect at the moment.
    99 
    98 
   100 There are plans to add `Perfect.ogg` eventually (with fallback, of course!), but don't even bother about the other 4 ones.
    99 There are plans to add `Perfect.ogg` eventually (with fallback, of course!), but don't even bother about the other 4 ones.
   101 
   100 
   102 || *File name* || *Supposedly used when …* || *Example* ||
   101 || *File name* || *Supposedly used when …* || *Example* ||
   103 || `Perfect.ogg` || … a perfect shot was made (we're not sure yet how a “perfect shot” is defined) || “I bet that stings a bit.” ||
   102 || `Perfect.ogg` || … a perfect shot was made (we're not sure yet how a “perfect shot” is defined) || “I bet that stings a bit.” ||