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32 For those not afraid of the dark, dive in and tackle a complex project! |
32 For those not afraid of the dark, dive in and tackle a complex project! |
33 |
33 |
34 === AI === |
34 === AI === |
35 * Teach the AI how to use: |
35 * Teach the AI how to use: |
36 * Most important things |
36 * Most important things |
37 * Mine |
|
38 * Hellish handgrenade |
37 * Hellish handgrenade |
39 * Mud ball |
38 * Mud ball |
40 * Napalm |
39 * Napalm |
41 * Mine Strike |
|
42 * Weapons |
40 * Weapons |
43 * Air mine |
41 * Air mine |
44 * Ballgun |
42 * Ballgun |
45 * Birdy |
43 * Birdy |
46 * Blowtorch |
44 * Blowtorch |
68 |
66 |
69 * Better weapon implementation needed: |
67 * Better weapon implementation needed: |
70 * Grenade-like weapons: Calculate bounces (currently, only direct shots without any bounces are supported) |
68 * Grenade-like weapons: Calculate bounces (currently, only direct shots without any bounces are supported) |
71 * Mine, dynamite: Place on ground and run away (currently, only dropping from safe height is supported) |
69 * Mine, dynamite: Place on ground and run away (currently, only dropping from safe height is supported) |
72 * Drill strike: Sometimes AI greatly misestimates hogs deep underground |
70 * Drill strike: Sometimes AI greatly misestimates hogs deep underground |
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71 * Mine Strike: Calculate bounces (currently, this weapon is not used if mines time is anything but 0, to avoid unpredictable behavior) |
73 * Support `gfMoreWind` |
72 * Support `gfMoreWind` |
74 |
73 |
75 See also: https://issues.hedgewars.org/show_bug.cgi?id=292 |
74 See also: https://issues.hedgewars.org/show_bug.cgi?id=292 |
76 |
75 |
77 |
76 |