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426 |
426 |
427 === <tt>!GetClanColor(clan)</tt> === |
427 === <tt>!GetClanColor(clan)</tt> === |
428 Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaOverview#Color]. |
428 Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaOverview#Color]. |
429 |
429 |
430 === <tt>!SetClanColor(clan, color)</tt> === |
430 === <tt>!SetClanColor(clan, color)</tt> === |
431 Sets the RGBA color of the chosen clan by its number. The color data type is described in [LuaOverview#Color]. The new clan color *must* be different from the color of all clans (you can't use this function to change clan memberships of teams). |
431 Sets the RGBA color of the chosen clan by its number. The color argument works the same as in `AddTeam`. The new clan color *must* be different from the color of all clans (you can't use this function to change clan memberships of teams). |
432 |
432 |
433 Note: The stats graph does not support changing clan colors. If the clan colors change in mid-game, the graph might get confused and shows weird stuff. You may want to turn off the graph with if this is the case (see `SendHealthStatsOff`). |
433 Note: The stats graph does not support changing clan colors. If the clan colors change in mid-game, the graph might get confused and shows weird stuff. You may want to turn off the graph with if this is the case (see `SendHealthStatsOff`). |
434 |
434 |
435 == Campaign management == |
435 == Campaign management == |
436 === <tt>!SaveCampaignVar(varname, value)</tt> === |
436 === <tt>!SaveCampaignVar(varname, value)</tt> === |