equal
deleted
inserted
replaced
59 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears. |
59 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears. |
60 |
60 |
61 This section is still under construction! |
61 This section is still under construction! |
62 |
62 |
63 == `vgtCircle` == |
63 == `vgtCircle` == |
64 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity. |
64 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. With `dX`, `dY` and `FrameTicks`, you can set the circle to pulsate in opacity. |
65 |
65 |
66 |
66 |
67 * `dX`: Minimum opacity (0-255) |
67 * `dX`: Minimum opacity (0-255) |
68 * `dY`: Maximum opacity (0-255) |
68 * `dY`: Maximum opacity (0-255) |
69 * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line |
69 * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line |
70 * `FrameTicks`: Speed of opacity change. 0 = no change |
70 * `FrameTicks`: Period length of opacity change. Set to `0` to disable. |
71 * `State`: Radius |
71 * `State`: Radius |
72 * `Timer`: Line thickness (only if `Angle` does not equal `1`) |
72 * `Timer`: Line thickness (only if `Angle` does not equal `1`) |
73 |
73 |
74 == `vgtAmmo` == |
74 == `vgtAmmo` == |
75 Displays an ammo icon. |
75 Displays an ammo icon. |