VisualGearTypes.wiki
changeset 1187 70628fea6065
parent 1186 883d411ac1bd
child 1255 64a6028803d4
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1186:883d411ac1bd 1187:70628fea6065
    59 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears.
    59 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears.
    60 
    60 
    61 This section is still under construction!
    61 This section is still under construction!
    62 
    62 
    63 == `vgtCircle` ==
    63 == `vgtCircle` ==
    64 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity.
    64 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. With `dX`, `dY` and `FrameTicks`, you can set the circle to pulsate in opacity.
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    65 
    66 
    66 
    67  * `dX`: Minimum opacity (0-255)
    67  * `dX`: Minimum opacity (0-255)
    68  * `dY`: Maximum opacity (0-255)
    68  * `dY`: Maximum opacity (0-255)
    69  * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line
    69  * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line
    70  * `FrameTicks`: Speed of opacity change. 0 = no change
    70  * `FrameTicks`: Period length of opacity change. Set to `0` to disable.
    71  * `State`: Radius
    71  * `State`: Radius
    72  * `Timer`: Line thickness (only if `Angle` does not equal `1`)
    72  * `Timer`: Line thickness (only if `Angle` does not equal `1`)
    73 
    73 
    74 == `vgtAmmo` ==
    74 == `vgtAmmo` ==
    75 Displays an ammo icon.
    75 Displays an ammo icon.